I have simply GOT to investigate BVH creation more. I have a number of ideas I'd like to try out.<br><br>One
thing has to do with tinies and my own "single prim avatar." As it
stands the best way to compress my core avatar form is to set all
sliders to zero (pretty much) and then use an animation overrider that
folds my arms and legs into themselves so essentially I'm a small head
and torso with stumps for arms and legs and even my head shoved down
into the torso. The final step is to create a prim slightly larger
than the longest aspect of my body.<br>
<br>I have recently been messing around with Blender and an export to
BVH plugin for it, but not enough that my creations are very useful or
realistic.<div><span id="q_12704952ad836b79_1" class="h4">- Show quoted text -</span></div><br><br><div class="gmail_quote">On Thu, Feb 25, 2010 at 2:22 AM, Karen Palen <span dir="ltr"><<a href="mailto:karen_palen@yahoo.com">karen_palen@yahoo.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">I suppose once the fuss dies down some I should get a copy and try it out.<br>
<br>
The avatar copy facility is (was?) in TestClient, and I think the latest version of the Linden Labs viewer has the avatar radar.<br>
<br>
I find the radar to be very useful both to look for avatars/people I know and to explore an area - avatars tend to congregate in the interesting spots.<br>
<br>
Apart from outright griefer tools (like sim freeze) I really don't see what else there might be in CryoLife.<br>
<br>
Neil brags about being the only one to copy animations which could be useful if they were converted to a BVH file. I understand that the internal database representation is a BVH form and picking at my OpenSim database tends to confirm this. It is not in a form that can be output directly as a text file though.<br>
<br>
Second Inventory promises to output BVH animations in their next release (whenever THAT finally happens :-( ), so it is not worth a lot of effort to do my own.<br>
<br>
As much as anything I want the BVH files so I can make small changes to the actual animations that I use, things like different actions for the arms while walking or whatever.<br>
<br>
Lots to explore still ...<br>
<br>
Karen<br></blockquote></div>