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<DIV><FONT face=Arial size=2>I have noticed that since the November or December
series of git revisions (0.7.9 Dev) , prim physics of any kind seem to quit
working.</FONT></DIV>
<DIV><FONT face=Arial size=2>Whenever I create a new prim, raise it up in the
air a bit, and then check the 'Physical' check box under object parameters the
prim just stays in the air. If i edit the prim, I find that the Physical check
box has become unchecked. I have checked my OpenSim.ini for the physics settings
and it seems to be correct. I've tried other physics engines as well to no
avail. I did some research on it and the only thing close to my problem that I
could find was that bad sculpties can cause physics to quit working. So I
completely emptied my regions (after backing up oars of course) to get rid
of any possible bad sculpted objects, restarted OpenSim, and prim physics still
exhibits this bizzare behavior. After this, I backed my MySQL database up to a
sql file, deleted the databse for OpenSim, limited my regions to just one
region, and ran OpenSim again through initial setup of a new database, logged
in, and prim physics is still showing the same symptoms. I can walk, run, jump,
fly, etc. just fine. It just seems that physics for prims is gone.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Has anything changed recently with the
configuration/setup for physics? This has been a real head scratcher for me
lol.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Any thoughts/help would be greatly
appreciated!</FONT></DIV></BODY></HTML>