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<DIV><FONT face=Arial size=2>That is rather odd... And I only see this happen on
the Windows version of OpenSim. I wonder if it's a difference between running it
with the .NET Framework in Windows as opposed to Mono in Linux? That is the only
apparent difference I can see between the two set ups. I wanted
to switch my OpenSim use over to Windows because .NET seems to be capable
of compiling scripts a lot faster than Mono; but with the random missing data
that seems to be happening here, it's too much of a risk for me right
now.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=lenwbrown@gmail.com href="mailto:lenwbrown@gmail.com">Len Brown</A>
</DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A
title=opensim-users@lists.berlios.de
href="mailto:opensim-users@lists.berlios.de">opensim-users@lists.berlios.de</A>
</DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, February 10, 2010 4:34
AM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [Opensim-users] Having
problems with uploads whenrunningOpenSim under Windows</DIV>
<DIV><BR></DIV>I've experienced this as well recently. But in my case
the "uploaded" texture is always designated as 0x0 in size. It's
intermittent but seems only to happen when trying to upload multiple textures
at once. And as with others have said, I can almost certainly tell when
this will be the case if the uploads suddenly appear to lag some.<BR><BR>-
Len<BR><BR>
<DIV class=gmail_quote>On Wed, Feb 10, 2010 at 4:24 AM, Chris Kennedy <SPAN
dir=ltr><<A
href="mailto:mewtwo0641@cox.net">mewtwo0641@cox.net</A>></SPAN> wrote:<BR>
<BLOCKQUOTE class=gmail_quote
style="PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid">I'm
not sure to be honest. This happens when trying to view recently<BR>uploaded
textures from the inventory. The data also appears to be<BR>nonexistant for
other recently uploaded items as well, such as animations<BR>and sounds...
That is they appear to work fine until the server is shut down<BR>and
restarted, then the data is gone o.O I've only noticed this on
the<BR>windows version of OpenSim.<BR>
<DIV class=im><BR>----- Original Message -----<BR>From: "LaeMing" <<A
href="mailto:laeming@exemail.com.au">laeming@exemail.com.au</A>><BR>To:
<<A
href="mailto:opensim-users@lists.berlios.de">opensim-users@lists.berlios.de</A>><BR></DIV>
<DIV>
<DIV></DIV>
<DIV class=h5>Sent: Wednesday, February 10, 2010 2:33 AM<BR>Subject: Re:
[Opensim-users] Having problems with uploads when<BR>runningOpenSim under
Windows<BR><BR><BR>> That sounds rather like what has been reported in
mantis 0004331<BR>> The avatar textures are there momentarily on rebake,
but then white out,<BR>> possibly because the baked textures are not
uploading??<BR>><BR>> Lae<BR>><BR>> On Wednesday February 10
2010 18:31:02 Karen Palen wrote:<BR>>> Try using "shutdown" rather
than "quit"<BR>>><BR>>> On some versions "quit" did not update
the database before shutting<BR>>> down!<BR>>><BR>>> There
also seem to be some SQL level problems as well although I have
not<BR>>> yet been able to isolate them. I find that items
sometimes simply "lose"<BR>>> their textures and appear as
white. I am unable to reproduce that effect<BR>>> consitently,
once I do I will add a JIRA report.<BR>>><BR>>>
Karen<BR>>><BR>>> --- On Tue, 2/9/10, Chris Kennedy <<A
href="mailto:mewtwo0641@cox.net">mewtwo0641@cox.net</A>>
wrote:<BR>>> > From: Chris Kennedy <<A
href="mailto:mewtwo0641@cox.net">mewtwo0641@cox.net</A>><BR>>> >
Subject: [Opensim-users] Having problems with uploads when
running<BR>>> > OpenSim under Windows To: <A
href="mailto:opensim-users@lists.berlios.de">opensim-users@lists.berlios.de</A><BR>>>
> Date: Tuesday, February 9, 2010, 10:59 PM<BR>>> ><BR>>>
><BR>>> > I am having trouble<BR>>> > with uploading
animations,<BR>>> > textures, sounds, etc to OpenSim when running
it under<BR>>> > Windows.<BR>>> > About a third to half
of<BR>>> > the time I upload anything<BR>>> > to OpenSim,
it takes a few seconds longer than usual to<BR>>> >
upload<BR>>> > the data (especially<BR>>> > noticable when
performing a<BR>>> > bulk upload of said data). That in itself
isn't too<BR>>> > worrisome to<BR>>> > me,<BR>>>
> but, if I log off OpenSim,<BR>>> > shut the server
down<BR>>> > using the 'quit' command and restart it, and
log<BR>>> > back into OpenSim,<BR>>> > the data that I
uploaded<BR>>> > appears to be gone. The<BR>>> > inventory
objects referring to the data appears to still be<BR>>> >
in<BR>>> > inventory,<BR>>> > but the data that
it<BR>>> > refers to on the asset server<BR>>> > seems to
be null and void.<BR>>> ><BR>>> > For instance, if
I<BR>>> > uploaded a few (say<BR>>> > 10 to 20) textures
with the bulk import<BR>>> > command, log off, shut<BR>>>
> down and restart the server, and log back in;<BR>>> > I can
still see that the<BR>>> > textures I uploaded are<BR>>> >
still apparently in my inventory, but if I try to open them<BR>>> >
to view the<BR>>> > textures, all<BR>>> > it gives me is a
blank<BR>>> > white texture that is<BR>>> > 256x256 in
size. Same goes for animations and sounds that<BR>>> > don't appear
to<BR>>> > upload<BR>>> > correctly; except
the<BR>>> > animations won't play and the<BR>>> > sounds
won't play if it was a "bad"<BR>>> > upload. I've tried clearing my
viewer<BR>>> > cache and relogging,<BR>>> > but the data
is still<BR>>> > gone.<BR>>> ><BR>>> > I can tell
it will be a<BR>>> > bad upload when using bulk<BR>>> >
because it takes quite a few seconds longer per file to<BR>>> >
upload than<BR>>> > usual.<BR>>> > The server output seems
to<BR>>> > be normal in that it is<BR>>> > acknowledging
that it is receiving the uploaded data... But<BR>>> > the
persistance<BR>>> > of<BR>>> > it seems to be gone
about<BR>>> > a third to half of the<BR>>> > time I upload
data. I can access the data that was<BR>>> > uploaded
perfectly<BR>>> > fine... as long as I<BR>>> > do not log
off and/or<BR>>> > restart the server. Other<BR>>> > times
the data will persist fine between logging and/or<BR>>> >
restarting the server<BR>>> > (this is characterized<BR>>>
> by the data uploading at a<BR>>> > quick and steady
pace<BR>>> > rather than hesitating between each
upload).<BR>>> ><BR>>> > I've double checked
my<BR>>> > MySQL, OpenSim.ini, and also<BR>>> > my Cenome
Cache settings, every thing seems to be in<BR>>> >
working<BR>>> > order.<BR>>> > I am using the
same<BR>>> > settings in the server I run on<BR>>> >
Linux32 with Mono and uploads do not exhibit this<BR>>> > strange
behaviour with<BR>>> > Linux.<BR>>> > Have not changed
any<BR>>> > settings in MySQL except for<BR>>> > the Max
Packet Size which I changed from 1 MB to<BR>>> > 16 MB to
allow<BR>>> > database<BR>>> > backup and<BR>>> >
restore.<BR>>> ><BR>>> > Specs for my Windows
OS<BR>>> > installation:<BR>>> > OpenSim git
revision<BR>>> > r12198 (have tried others<BR>>> > as
well) on .NET Framework<BR>>> > Windows 7<BR>>> >
32-Bit<BR>>> > 2.5 GB Ram<BR>>> > AMD Athlon
Dual<BR>>> > Core @ 1.6<BR>>> > Ghz<BR>>> > MySQL
5.1 for<BR>>> > database<BR>>> ><BR>>> > Any help
or insight would<BR>>> > be greatly<BR>>> >
appreciated!<BR>>> ><BR>>> > -----Inline Attachment
Follows-----<BR>>> ><BR>>> >
_______________________________________________<BR>>> >
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href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</A><BR>>>
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