Yes, I discovered that too. I used L3DT to create a beautiful island terrain that covered 12 regions (4X3 grid) and wanted the land textured then turned to a megaregion. Found it worked ok when done region by region then combined. I achieved some really nice results once the whole island was converted to a single mega-region.<br>
<br>- Len<br><br><div class="gmail_quote">On Sat, Jan 30, 2010 at 11:14 AM, Master_Mirage <span dir="ltr"><<a href="mailto:mirage123@verizon.net">mirage123@verizon.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>
Yes, I have had the same issue w. terrain textuers. I tryed to bug hunt that<br>
awhile ago but only found what the problem isant and no good workaround to<br>
it. It prob. should be reported if it hasent been allready.<br>
As far as why to apply terrain textuers b4 combing is that it wount let you<br>
change them later on without having to un-combine it. I made that mistake<br>
manytimes thinking i could just uncombine and change them. Each time<br>
restuled in a mess so you want tobe shure that whatever your choice for them<br>
be one your realy happy with. You can get away with it as long as there are<br>
no prims on it yet but bad stuff happens if you try it after its primed up.<br>
The oar restore will play tricks with you as well and at 1st look, Lookslike<br>
it has placed the terrain textuers as thay were. But after the restart and<br>
combine thay all revert to what you set not what it looks like.<br>
Im not shure why its doing that ether, could be for the same resion?<br>
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