hmm i'll give that a try. i just hope that my texture I put in there is decent enough for it, since the max texture size you can have is 1024x1024.. lots of limitations i'm having to overcome here.. uhggg<div><br>
</div><div>Sonya<br><br><div class="gmail_quote">On Thu, Jan 21, 2010 at 12:44 PM, dz <span dir="ltr"><<a href="mailto:dz@bitzend.net">dz@bitzend.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
A technique we have found useful is a seriously large textured prim. You can paint grass/hills/whatever on a prim... stretch it to the max size set in the ini and "bury it in the terrain somewhere above the artificial water line.... it will extend off to the horizon very well, and with proper texturing , can look VERY natural.<br>
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