For users, if the money is real, and if US law sees it that way, it becomes a just another normal business transaction to exchange virtual goods. And that includes sales taxes, and IRS income reporting.<br><br>It really isn't that far fetched - <br>
<br>The reason Bob paid 500 USD for a golf club is because of the increased enjoyment he gets from having it; it impresses other, knowledgeable players, and increases his enjoyment of the game. <br><br>The reason Alice paid 1200 L$/Meta/WoWgold for a virtual item is because of the increased enjoyment she gets from having it; it
impresses other, knowledgeable players, and increases her enjoyment of
the game.<br><br>Similar transactions, with similar reasons for making the transactions. Why, in the mind of a tax lawyer, should they be treated differently? Bob paid his state's sales tax, why shouldn't Mary? From a tax man's view, the virtual is an improvement on the physical, because every exchange must be documented, by a central authority.<br>
<br>For the person/company running the world, they are literally playing "bank" since they are holding real assets for users - the whole idea of "fiduciary obligations", as others mentioned, kicks in. Since a server crash could deny someone the peaceable use of their property, that could be a potential hassle as well...<br>
<br>"money laundering" is an interesting angle, although the virtual realm is not the most appealing way to actually bury a transaction (imagine trying to move 50,000USD into and out of a sim, in a reasonable amount of time, given that most transactions are way below 1USD. You can see that buying and selling a car would be more attractive)<br>
But common sense is not the usual attribute of a tax agency. <br><br><br><br><br><br><br><div class="gmail_quote">On Wed, Jan 20, 2010 at 3:58 AM, Karen Palen <span dir="ltr"><<a href="mailto:karen_palen@yahoo.com">karen_palen@yahoo.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">My favourite quote from him is that the US Tax code is a high stakes game played with a 500,000 page rulebook! He delights in finding sets of rules in one place that contradict others and using the result to save his clients tax money.<br>
<br>
Many of his clients pay ZERO income tax BTW.<br>
<div class="im"><br>
Karen<br>
<br>
--- On Tue, 1/19/10, Jane Foxclaw <<a href="mailto:janefoxclaw@gmail.com">janefoxclaw@gmail.com</a>> wrote:<br>
<br>
> From: Jane Foxclaw <<a href="mailto:janefoxclaw@gmail.com">janefoxclaw@gmail.com</a>><br>
> Subject: Re: [Opensim-users] Virtual World Currency gets more complicated<br>
> To: <a href="mailto:opensim-users@lists.berlios.de">opensim-users@lists.berlios.de</a><br>
</div>> Date: Tuesday, January 19, 2010, 8:36 PM<br>
<div><div></div><div class="h5">> He and I would get along then. I'm the<br>
> same way. I speak my mind, even though some say I have a<br>
> HUGE ego, which i do for a reason.. but I do admit it..<br>
> lol<br>
> I would surely run my Grid as a Non-profit if it<br>
> came down to it. It really depends on the situation.<br>
><br>
> John<br>
><br>
> On Tue, Jan 19, 2010 at 9:27 PM,<br>
> Karen Palen <<a href="mailto:karen_palen@yahoo.com">karen_palen@yahoo.com</a>><br>
> wrote:<br>
><br>
> Actually that (and the other things I outlined in my<br>
> earlier email) is one reason I NEVER intend to run my grid<br>
> "for profit".<br>
><br>
><br>
><br>
> If you ever plan to run a grid "for profit", do<br>
> look at the rest of John Hyre's website though. He has a<br>
> lot for good material and IMHO the right attitude about<br>
> taxes. His tax law business is oriented to real world real<br>
> estate, but many of the concepts carry over to the<br>
> "virtual real estate" which is the only actual<br>
> "product" sold by Second Life and most OpenSim<br>
> grids that I have seen.<br>
><br>
><br>
><br>
><br>
> BTW he would call you a wimp for "knuckling<br>
> under" and not beating the government (IRS in this<br>
> case) at their own game. He is nothing if not outspoken :-)<br>
><br>
><br>
><br>
> Karen<br>
><br>
> --- On Tue, 1/19/10, Jane Foxclaw <<a href="mailto:janefoxclaw@gmail.com">janefoxclaw@gmail.com</a>><br>
> wrote:<br>
><br>
><br>
><br>
> > From: Jane Foxclaw <<a href="mailto:janefoxclaw@gmail.com">janefoxclaw@gmail.com</a>><br>
><br>
> > Subject: Re: [Opensim-users] Virtual<br>
> World Currency gets more complicated<br>
><br>
> > To: <a href="mailto:opensim-users@lists.berlios.de">opensim-users@lists.berlios.de</a><br>
><br>
> > Date: Tuesday, January 19, 2010, 6:18 PM<br>
><br>
> > If it happens it<br>
> happens.. I'll just<br>
><br>
> > stop messing with Virtual Sims at that point. No point<br>
> in<br>
><br>
> > giving money away to government. Make them earn it<br>
> like they<br>
><br>
> > never have in the past.<br>
><br>
> ><br>
><br>
> > On Tue, Jan 19, 2010 at 7:09 PM,<br>
><br>
> > lamont cranston <<a href="mailto:l.cranston@gmail.com">l.cranston@gmail.com</a>><br>
><br>
> > wrote:<br>
><br>
> ><br>
><br>
> > if the<br>
><br>
> > currency is real, then you need to be cautious.<br>
><br>
> > The tax man is watching.<br>
><br>
> ><br>
><br>
> ><br>
><br>
> > On Tue, Jan 19, 2010 at 5:32 PM,<br>
><br>
> > Jane Foxclaw <<a href="mailto:janefoxclaw@gmail.com">janefoxclaw@gmail.com</a>><br>
><br>
> > wrote:<br>
><br>
> ><br>
><br>
> > Ok so your point here is that we<br>
><br>
> > should NOT go live with currency ? because I am lost<br>
> as to<br>
><br>
> > what the point it is your trying to make here.<br>
><br>
> ><br>
><br>
> ><br>
><br>
> > Sonya<br>
><br>
> ><br>
><br>
> > On Tue, Jan 19, 2010 at 4:14 PM,<br>
><br>
> > Karen Palen <<a href="mailto:karen_palen@yahoo.com">karen_palen@yahoo.com</a>><br>
><br>
> > wrote:<br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> > This is from today's <a href="http://slashdot.org" target="_blank">slashdot.org</a><br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> > I know many OpenSim users are planning to set up soem<br>
> form<br>
><br>
> > of currency exchange on their grids. THis si one of<br>
> the<br>
><br>
> > aspects that needs to be considered before<br>
> "going<br>
><br>
> > live".<br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> > Karen<br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> > <a href="http://games.slashdot.org/story/10/01/19/1653240/Virtual-Currency-Becomes-Real-In-South-Korea" target="_blank">http://games.slashdot.org/story/10/01/19/1653240/Virtual-Currency-Becomes-Real-In-South-Korea</a><br>
><br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> > Virtual Currency Becomes Real In South Korea on<br>
> Tuesday<br>
><br>
> > January 19, @01:29PM<br>
><br>
> ><br>
><br>
> > Posted by Soulskill on Tuesday January 19, @01:29PM<br>
><br>
> ><br>
><br>
> > from the license-to-print-money dept.<br>
><br>
> ><br>
><br>
> > money<br>
><br>
> ><br>
><br>
> > garylian writes "Massively is reporting that the<br>
> South<br>
><br>
> > Korean Supreme Court has stated that virtual currency<br>
> is the<br>
><br>
> > equivalent of real-world money. For those of you who<br>
> might<br>
><br>
> > not be drawing the link, the core there is that<br>
> selling<br>
><br>
> > in-game currency for real money is essentially just<br>
> an<br>
><br>
> > exchange of currency and perfectly legal in South<br>
> Korea.<br>
><br>
> > This could have sweeping implications for RMT<br>
> operations the<br>
><br>
> > world over, not to mention free-to-play games and...<br>
> well,<br>
><br>
> > online games in general. The official story is<br>
> available<br>
><br>
> > online from JoongAng Daily."<br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> > _______________________________________________<br>
><br>
> ><br>
><br>
> > Opensim-users mailing list<br>
><br>
> ><br>
><br>
> > <a href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a><br>
><br>
> ><br>
><br>
> > <a href="https://lists.berlios.de/mailman/listinfo/opensim-users" target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-users</a><br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> > _______________________________________________<br>
><br>
> ><br>
><br>
> > Opensim-users mailing list<br>
><br>
> ><br>
><br>
> > <a href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a><br>
><br>
> ><br>
><br>
> > <a href="https://lists.berlios.de/mailman/listinfo/opensim-users" target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-users</a><br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> > --<br>
><br>
> ><br>
><br>
> ><br>
><br>
> > _______________________________________________<br>
><br>
> ><br>
><br>
> > Opensim-users mailing list<br>
><br>
> ><br>
><br>
> > <a href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a><br>
><br>
> ><br>
><br>
> > <a href="https://lists.berlios.de/mailman/listinfo/opensim-users" target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-users</a><br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> ><br>
><br>
> > -----Inline Attachment Follows-----<br>
><br>
> ><br>
><br>
> > _______________________________________________<br>
><br>
> > Opensim-users mailing list<br>
><br>
> > <a href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a><br>
><br>
> > <a href="https://lists.berlios.de/mailman/listinfo/opensim-users" target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-users</a><br>
><br>
> ><br>
><br>
><br>
><br>
><br>
><br>
><br>
><br>
> _______________________________________________<br>
><br>
> Opensim-users mailing list<br>
><br>
> <a href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a><br>
><br>
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><br>
><br>
><br>
><br>
> -----Inline Attachment Follows-----<br>
><br>
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</div></div></blockquote></div><br><br clear="all"><br>-- <br><br>