Hi Justin,<br><br>Thank you for all the info, do you know what git hash was used to build the version 6.8?<br><br><div class="gmail_quote">On Wed, Dec 23, 2009 at 12:14 PM, Justin Clark-Casey <span dir="ltr"><<a href="mailto:jjustincc@googlemail.com">jjustincc@googlemail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hi folks,<br>
<br>
The OpenSim 0.6.8 source release packages are now available from<br>
<br>
<a href="http://opensimulator.org/wiki/Download" target="_blank">http://opensimulator.org/wiki/Download</a><br>
<br>
In this release, the grid service moves into ROBUST, so anybody upgrading from<br>
0.6.7 to 0.6.8 will need to do some configuration migration work. Thanks to<br>
Diva, there are instructions at the bottom of<br>
<br>
<a href="http://opensimulator.org/wiki/ROBUST" target="_blank">http://opensimulator.org/wiki/ROBUST</a><br>
<br>
for this. I also overhauled the main configuration page at<br>
<br>
<a href="http://opensimulator.org/wiki/Configuration" target="_blank">http://opensimulator.org/wiki/Configuration</a><br>
<br>
to better reflect current configuration realities with 0.6.8. I also<br>
considerably rearranged the text to split instructions into specific<br>
'standalone' and 'grid' sections. It's still far from perfect but I think that<br>
it is an improvement (even if I say so myself :).<br>
<br>
Here's an extremely high-level and subjective summary of the changes between<br>
0.6.7 and 0.6.8<br>
<br>
* The minimum level of Mono required to build and run OpenSim is now 2.4.2.<br>
* The version of libomv used by OpenSim was upgraded to 0.8.0-pre.<br>
* The grid service has been moved to the new ROBUST infrastructure. The<br>
User and Messaging servers still exist as specific executables. If you're<br>
moving to OpenSim 0.6.8 from 0.6.7 then there is migration information on the<br>
wiki. The OpenSim configuration wiki page has also been changed to reflect the<br>
current setup situation with 0.6.8.<br>
* Parcel information was added to OpenSim region archives (OARs).<br>
* Inventory Archive (IAR) functionality was improved.<br>
* JPEG2000 texture generation was considerably improved, which should mean<br>
less missing texture information in general. However, 64 bit users may see an<br>
increase in the number of exceptions with the new CSJ2K code which replaces the<br>
OpenJPEG library in various spots. Bug reports are welcome.<br>
* Considerable work has been done to reduce memory leaks.<br>
* Excessive flailing when an avatar walks over very moderately bumpy ground<br>
was fixed.<br>
* Objects on sale at L$0 can now be bought.<br>
* The Linden Lab Second Life client stack was overhauled. This should be<br>
improve server responsiveness to client requests.<br>
* OpenSim's use of the Open Dynamics Engine (ODE) physics plugin was<br>
improved to increase performance.<br>
* The DotNetEngine scripting engine was removed. We recommend that anybody<br>
still using it migrate to the XEngine scripting plugin (which has been the<br>
default for sometime). This does not affect anything at the language level -<br>
all scripts will continue to work as before.<br>
* The performance and reliability of scene object manipulation code was<br>
improved, though some bugs will remain. Linking code is as yet largely<br>
unchanged, hence existing object linking bugs very probably still remain.<br>
* Prim collision meshing has been improved.<br>
* An issue where avatars could not automatically land on prims was resolved.<br>
<br>
This is duplicated from my blog post at<br>
<a href="http://justincc.org/blog/2009/12/23/opensim-068-source-packages-released/" target="_blank">http://justincc.org/blog/2009/12/23/opensim-068-source-packages-released/</a><br>
<br>
I didn't incorporate this into the release itself since it's inevitably somewhat<br>
subjective (it naturally emphasizes the things I know most about or can most<br>
easily learn through documentation). A high-level changelog should contain more<br>
perspectives - it might be possible to do that for the next release, or perhaps<br>
it doesn't really matter. A low-level git commit log is probably still better<br>
than nothing so that may be worth considering too for the future.<br>
<br>
Some bugs were reported against this release in RC1 testing, in particular<br>
Mantis 4351. However, this bug is proving very difficult to resolve and as it<br>
doesn't affect everybody I decided to go ahead with the release regardless<br>
rather than hold things up further. I have to strongly invoke the alpha code<br>
disclaimer here.<br>
<br>
I'm hoping the usual good people will produce binary packages and<br>
installers :). I know I said this for 0.6.7 but judging from the rumbles in the<br>
jungle I think that it is more likely to happen for this release.<br>
<br>
Merry Christmas everyone!<br>
<font color="#888888"><br>
--<br>
Justin Clark-Casey (justincc)<br>
<a href="http://justincc.org" target="_blank">http://justincc.org</a><br>
<a href="http://twitter.com/justincc" target="_blank">http://twitter.com/justincc</a><br>
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</font></blockquote></div><br><br clear="all"><br>-- <br>Visit <a href="http://myopengrid.com">http://myopengrid.com</a><br>Visit <a href="http://myopensim.com">http://myopensim.com</a><br>