Awesome! Ya'all rock!<br><br>Now I can mosey around my sim like I'm John Wayne.<br><br>Thanks a bundle.<br><br>- Len<br><br><div class="gmail_quote">On Wed, Sep 30, 2009 at 10:05 PM, Robert Klein <span dir="ltr"><<a href="mailto:rtkwebman@gmail.com">rtkwebman@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><br>
Maybe this will help,<br>
<a href="http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/3dsmax-friendly-release-of-cmu-motion-database" target="_blank">http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/3dsmax-friendly-release-of-cmu-motion-database</a><br>
<br>
-Robert<br>
<div><div></div><div class="h5"><br>
<br>
Ethan Grammatikidis wrote:<br>
><br>
> On Wed, 30 Sep 2009 16:49:33 -0500<br>
> Len Brown <<a href="mailto:lenwbrown@gmail.com">lenwbrown@gmail.com</a>> wrote:<br>
><br>
>> Hey all!<br>
>><br>
>> While in Second Life today I noticed what I'd long ago forgotten...<br>
>> My<br>
>> AV has a "male walk" attachment that is a generic one you can find all<br>
>> over<br>
>> for free in-world. I think it put it into use more than a year ago and<br>
>> quite forgot that SL avatars don't walk that smoothly on their own from<br>
>> the<br>
>> start. :)<br>
>><br>
>> I'd like to similarly duplicate that walk for OpenSim. I've Googled<br>
>> for a while and not found any solid help for a male walk that can be<br>
>> imported into OpenSim. Now, I've seen a number of cool tutorials for<br>
>> creating animations that can be imported, but I'd rather not "reinvent<br>
>> the<br>
>> wheel" if there are "generic" male walk animation files out there<br>
>> floating<br>
>> around I can freely use.<br>
>><br>
>> Any suggestions or ideas?<br>
>><br>
>> Thanks much!<br>
>><br>
>> - Len W. Brown<br>
>> <a href="mailto:lenwbrown@gmail.com">lenwbrown@gmail.com</a><br>
>><br>
><br>
> Hola! I have one in OSGrid - an animation called "powerwalk" which is<br>
> certainly a male walk. It's frikkin mean though, it can make my 4'0" pixie<br>
> boi avatar look like someone you wouldn't want to get in the way of! A<br>
> little googling turned up somethign better, a couple of source sites, one<br>
> free, one paid. Maybe you could find more, the file extension is .bvh .<br>
><br>
> <a href="http://www.animazoo.com/Free_downloads.aspx" target="_blank">http://www.animazoo.com/Free_downloads.aspx</a><br>
> <a href="http://inf-designs.com/" target="_blank">http://inf-designs.com/</a><br>
><br>
> --<br>
> Ethan Grammatikidis<br>
><br>
> Those who are slower at parsing information must<br>
> necessarily be faster at problem-solving.<br>
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><br>
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