FWIW... I noticed changes in the behavior of rolling balls about the time that the physics was changed to accommodate the different materials (I don't recall the version offhand). I've since tried every combination of materials to get balls to roll like I want with no real success.<div>
<br></div><div>--mic</div><div><br><br><div class="gmail_quote">On Wed, Sep 23, 2009 at 8:36 AM, Chris Hart <span dir="ltr"><<a href="mailto:Chris@codetorque.co.uk">Chris@codetorque.co.uk</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
Might be worth noting that some time around then, general stability<br>
relating to physics crashes also improved markedly - so could be that<br>
whatever changed improved things for stability, but evidently caused<br>
issues elsewhere. I for one don't want those frequent ODE crashes coming<br>
back to haunt us.<br>
<div><div></div><div class="h5"><br>
-----Original Message-----<br>
From: <a href="mailto:opensim-users-bounces@lists.berlios.de">opensim-users-bounces@lists.berlios.de</a><br>
[mailto:<a href="mailto:opensim-users-bounces@lists.berlios.de">opensim-users-bounces@lists.berlios.de</a>] On Behalf Of Robert<br>
Klein<br>
Sent: 23 September 2009 4:33 PM<br>
To: <a href="mailto:opensim-users@lists.berlios.de">opensim-users@lists.berlios.de</a><br>
Subject: Re: [Opensim-users] Physics Issue with 0.6.6<br>
<br>
<br>
I tested this with versions from 0.6.2 all the way up to the current<br>
release<br>
and the problem occurs at 0.6.5(interface version 4). I will also post<br>
this<br>
in the mantis.<br>
<br>
-Robert<br>
<br>
<br>
Robert Klein wrote:<br>
><br>
> I decided to try it out in SL and sure enough it does not work. Looks<br>
like<br>
> somewhere along the line we lost the ability to roll a sphere which<br>
makes<br>
> me wonder what else it not working?<br>
><br>
> -Robert<br>
><br>
><br>
> Robert Klein wrote:<br>
>><br>
>> Hey Everyone,<br>
>><br>
>> I put this out there on the OSGrid forums but thought I might check<br>
you<br>
>> all too. Under previous versions of OpenSim I could create a large 3m<br>
>> ball, hollow it out, and make it physical then drop it on the ground.<br>
>> Then I could push it around and it would roll like it should. Now it<br>
>> doesn't roll. It just kind of slides along until I stop pushing it.<br>
Is<br>
>> anyone else having this issue? I have tried it on Ubuntu and Windows<br>
with<br>
>> the same results. Using ODE and Meshmerizer and MySQL 5.1 for the<br>
>> database. Also tried it with Hippo and SL viewers. I simply can not<br>
get a<br>
>> ball to roll. You might be thinking, "who cares if a ball rolls or<br>
not?"<br>
>> I do a lot of training and stuff like this has become critical to<br>
many of<br>
>> the lessons I have designed.<br>
>><br>
>> Thanks,<br>
>><br>
>> Robert<br>
>><br>
>><br>
><br>
><br>
<br>
--<br>
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