Really? If that is true then wonderful!<br><br>Is there anyone who currently owns Second Inventory that can verify this for me/us? If it still works to backup from SL to OS (our own created objects, of course) then I will purchase Second Inventory this morning.<br>
<br>Thanks Chris for the heads up!<br><br>- Len<br><br><div class="gmail_quote">On Sun, Sep 20, 2009 at 5:02 AM, Chris Hart <span dir="ltr"><<a href="mailto:Chris@codetorque.co.uk">Chris@codetorque.co.uk</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div link="blue" vlink="purple" lang="EN-GB">
<div>
<p><span style="font-size: 11pt; color: rgb(31, 73, 125);">Second Inventory certainly works for animations from SL to
OpenSim last time I tried it (which admittedly was a couple of months ago) – then
once you have them in OpenSim you can use OARs and potentially IARs (again I’ve
not tested) to transfer them between OpenSim grids a little more elegantly.</span></p>
<p><span style="font-size: 11pt; color: rgb(31, 73, 125);"> </span></p>
<p><span style="font-size: 11pt; color: rgb(31, 73, 125);">Chris</span></p>
<p><span style="font-size: 11pt; color: rgb(31, 73, 125);"> </span></p>
<div style="border-style: solid none none; border-color: rgb(181, 196, 223) -moz-use-text-color -moz-use-text-color; border-width: 1pt medium medium; padding: 3pt 0cm 0cm;">
<p><b><span style="font-size: 10pt;" lang="EN-US">From:</span></b><span style="font-size: 10pt;" lang="EN-US"> <a href="mailto:opensim-users-bounces@lists.berlios.de" target="_blank">opensim-users-bounces@lists.berlios.de</a>
[mailto:<a href="mailto:opensim-users-bounces@lists.berlios.de" target="_blank">opensim-users-bounces@lists.berlios.de</a>] <b>On Behalf Of </b>Len Brown<br>
<b>Sent:</b> 20 September 2009 10:27 AM<div class="im"><br>
<b>To:</b> <a href="mailto:opensim-users@lists.berlios.de" target="_blank">opensim-users@lists.berlios.de</a><br>
</div><b>Subject:</b> Re: [Opensim-users] Moving my animations/gestures from SL to
OPenSIm</span></p>
</div><div><div></div><div class="h5">
<p> </p>
<p style="margin-bottom: 12pt;">I'd love to know the answer to
your question as well.<br>
<br>
I logged into SL a little while ago and cringed at the
realization that I now have over 34,000 objects in my inventory. I
estimate about 12,000 are self-created over the last four years of building in
SL. From all kinds of furniture and plants/trees, to dozens of houses,
shops and other buildings I've built from scratch.<br>
<br>
But in line with your original post, I too have a
number of animations/gestures I created for SL and have since inadvertently
lost the original source files to when I imported them originally into SL.<br>
<br>
I was going to suggest Second Inventory, but you like
I want to move these things over to OpenSim. Ugh...<br>
<br>
- Len W. Brown<br>
<a href="mailto:lenwbrown@gmail.com" target="_blank">lenwbrown@gmail.com</a>
</p>
<div>
<p>On Sun, Sep 20, 2009 at 4:17 AM, Karen Palen <<a href="mailto:karen_palen@yahoo.com" target="_blank">karen_palen@yahoo.com</a>> wrote:</p>
<p>BUMP!<br>
<br>
--- On Thu, 9/17/09, Karen Palen <<a href="mailto:karen_palen@yahoo.com" target="_blank">karen_palen@yahoo.com</a>>
wrote:<br>
<br>
> From: Karen Palen <<a href="mailto:karen_palen@yahoo.com" target="_blank">karen_palen@yahoo.com</a>><br>
> Subject: [Opensim-users] Moving my animations/gestures from SL to OPenSIm<br>
> To: <a href="mailto:opensim-users@lists.berlios.de" target="_blank">opensim-users@lists.berlios.de</a><br>
> Date: Thursday, September 17, 2009, 1:33 PM</p>
<div>
<div>
<p>> I have been researching ways to move<br>
> my inventory from Second Life to OpenSim and back.<br>
><br>
> I do want to emphasize that these are animations that *I*<br>
> created and uploaded, I am not looking for a piracy tool<br>
> here!<br>
><br>
> My goal is to do offline development of things then move<br>
> the resulting "thing" - avatar, object, or a whole sim onto<br>
> the appropriate grid.<br>
><br>
> So far I have found workable ways to do this for everything<br>
> except animations.<br>
><br>
> Is there a way to recreate the BVH file either from<br>
> TestClient or one of the viewers?<br>
><br>
> I have about 90% of the original BVH files, but there are a<br>
> few that got changed in various ways so it would be nice to<br>
> extract the exact animation form my Second Life inventory.<br>
><br>
> In addition there are often a dozen versions of an<br>
> animation as things get tweaked and it can be a pain to<br>
> figure out which one finally got used.<br>
><br>
><br>
> <br>
><br>
> _______________________________________________<br>
> Opensim-users mailing list<br>
> <a href="mailto:Opensim-users@lists.berlios.de" target="_blank">Opensim-users@lists.berlios.de</a><br>
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><br>
<br>
<br>
<br>
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</div>
</div>
<p> </p>
</div></div><p><span style="font-size: 10pt;">No virus
found in this incoming message.<br>
Checked by AVG - <a href="http://www.avg.com" target="_blank">www.avg.com</a><br>
Version: 8.5.409 / Virus Database: 270.13.107/2382 - Release Date: 09/19/09
17:50:00</span></p>
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<br></blockquote></div><br>