Thank you both Diva and Dr Scofield,<div><br></div><div>some security is needed, the effect is psychological - even it can be broken, it still needs an action by the one who is stealing content. </div><div><br></div><div>I agree 100% with Dr Scofield that a way to bundle a license with every uploaded/built asset is the only way that makes sense. Usually people want to play by the rules (=licenses). </div>
<div><br></div><div>Jani<br><br><div class="gmail_quote">2009/5/13 Dr Scofield <span dir="ltr"><<a href="mailto:DrScofield@xyzzyxyzzy.net">DrScofield@xyzzyxyzzy.net</a>></span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
facts of life:<br>
<br>
1 --- the earth is not flat contrary to what you might think<br>
2 --- DRM does not work<br>
<br>
licensing is the only reasonable way of dealing with this issue: it tells the<br>
person acquiring an object what rights and obligations its creator/seller wants<br>
to convey (i.e. what are you allowed to do with object, what do you have to do<br>
with the object).<br>
<br>
"permissions" in LL grid are nothing else but abridged licenses (or licenses for<br>
dummies)(not meant derogatorily!).<br>
<br>
DrS/dirk<br>
<div><div></div><div class="h5"><br>
<a href="mailto:diva@metaverseink.com">diva@metaverseink.com</a> wrote:<br>
> As far as I'm concerned, security will soon be a reality in<br>
> OpenSim-based open grids. In particular, security against rogue<br>
> simulators is not only feasible but some of us are already starting to<br>
> implement it and to lay out the client-server protocol changes that are<br>
> necessary. The refactoring that is going on right now is the foundation<br>
> that gives OpenSim the flexibility that this requires.<br>
><br>
> Once rogue simulators are no longer a threat, we'll be at the same level<br>
> as closed grids wrt content security. For that, there is no silver<br>
> bullet, but I've heard some really good ideas here that go beyond the<br>
> annotations used by Linden Lab.<br>
><br>
> matt raffel wrote:<br>
>> I think the point of the message is more about perception.<br>
>><br>
>> It feels like there is an attempt to keep illegal copying of assets in<br>
>> Secondlife there fore that feels better than nothing at all. If the<br>
>> perception of asset security can be provided in OpenSim then people will<br>
>> feel more positive about it.<br>
>><br>
>> Matt<br>
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<br>
</div></div><font color="#888888">--<br>
dr dirk husemann ---- virtual worlds research ---- ibm zurich research lab<br>
SL: dr scofield ---- <a href="mailto:drscofield@xyzzyxyzzy.net">drscofield@xyzzyxyzzy.net</a> ---- <a href="http://xyzzyxyzzy.net/" target="_blank">http://xyzzyxyzzy.net/</a><br>
RL: <a href="mailto:hud@zurich.ibm.com">hud@zurich.ibm.com</a> - +41 44 724 8573 - <a href="http://www.zurich.ibm.com/~hud/" target="_blank">http://www.zurich.ibm.com/~hud/</a><br>
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