Ralf,<br><br>I see your point. If I'm the creator of items inside SL then something like Second Inventory should suit me well.<br><br>But my own experiences attempting to copy things I've made out of SL, especially fairly complex ones, like buildings that are comprised of 1,000+ prims, a problem with drifting prims sometimes arises. It's a bit disheartening to try to copy a whole building to find I basically have to go through the structure from top to bottom edging prims back into alignment. It's almost less effort to simply rebuild from the ground up in OpenSim.<br>
<br>However, I do very much like the idea of using OpenSim as a sandbox and then importing my creations into SL. I'm just still really shaky on the preservation of rights. A couple attepts I made showed some odd behaviour with importing multi-prim items where the rights seemed to be preserved with the item but the individual pieces would not allow me to modify them once in SL due to no-mod being somehow set per prim.<br>
<br><br><div class="gmail_quote">On Thu, May 7, 2009 at 7:42 AM, Ralf Haifisch <span dir="ltr"><<a href="mailto:ralf@ralf-haifisch.biz">ralf@ralf-haifisch.biz</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Len,<br>
<br>
does that mean you rebuild in opensim what you did build in SL ?<br>
<br>
I will not get into the legal discussion again, we have articles about that<br>
from time to time at <a href="http://maxping.org" target="_blank">maxping.org</a> - from legal to content security.<br>
<br>
Since the problems cover aspects already seen in the internet, I am just<br>
wondering why nobody take the chance to start a solution for that as<br>
service. :-)<br>
<br>
However, would it not be easier to use a tool to transfer stuff ? if not<br>
second inventory (the seem to be stuck, somehow. The folder and nested prim<br>
restore was promised for end 2008) - why not the libsl (aehm.. openmv)<br>
testclient (aka copybot) ?<br>
<br>
As long as you are the creator, I donīt even see any legal issues.<br>
Scripts are basicly text-copy - so no big issue that you canīt export them<br>
that way.<br>
<br>
Cheers,<br>
<font color="#888888">Ralf<br>
</font><div><div></div><div class="h5"><br>
<br>
Date: Wed, 6 May 2009 22:08:01 -0500<br>
From: <a href="mailto:lenwbrown@gmail.com">lenwbrown@gmail.com</a><br>
To: <a href="mailto:opensim-users@lists.berlios.de">opensim-users@lists.berlios.de</a><br>
Subject: Re: [Opensim-users] transitioning assets from Second Life to<br>
OpenSim<br>
<br>
I think it's not so much a matter of if it can be done, but maybe the<br>
question is - does anyone want to risk legal action in doing it?<br>
<br>
One the one hand I think it's silly to prevent the simple transfer of things<br>
made in SL to a platform like OpenSim. BUT I am also someone who has run a<br>
fairly successful business in SL the last few years and know that one of the<br>
chief obstacles that Linden Lab has attempted to overcome is rights<br>
management that governs my ability as a seller of virtual items the right to<br>
choose who can and cannot obtain copies of my products and what they can and<br>
cannot do with them once they own them.<br>
<br>
However, I too am a bit stressed at the moment as I realize I have to<br>
literally recreate every item I have in SL one prim at a time in OpenSim.<br>
At times I get frustrated with it, but then I remind myself that if it were<br>
a simple matter to replicate and transfer entire buildings and other items<br>
from SL to OpenSim then the entire economic system Linden Lab has structured<br>
would collapse within a matter of days.<br>
<br>
At times though, I do envision some sort of process wherein I could appear<br>
in the center of an entire region in SL and press a magic button and<br>
suddenly the entire content of the whole region would be downloaded to my<br>
local OpenSim region.<br>
<br>
I just don't think the idea is very practical if there is any future<br>
intention of utilizing OpenSim for financial gain at all. This appears (to<br>
me at least) to be a telltale forking point in OpenSim development. Do we<br>
control and restrict duplication rights so as to channel creativity down the<br>
path SL follows where people buy our virtual goods, or do we harbor a truly<br>
open platform where anything and everything we create can ultimately be<br>
duplicated by others in a matter of seconds through a simple click of the<br>
mouse?<br>
<br>
- Len<br>
<br>
<br>
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