<table cellspacing="0" cellpadding="0" border="0" ><tr><td valign="top" style="font: inherit;">Not trying to keep this whole thing dragging on. But if this did crash hippo viewers than something good has came out of it as we have discovered a bug, either in hippo viewer or in opensim's animation generating code. Because all this does is plays a animation on the avatars. <br><br>--- On <b>Wed, 1/4/09, Chris Hart <i><Chris@codetorque.co.uk></i></b> wrote:<br><blockquote style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;">From: Chris Hart <Chris@codetorque.co.uk><br>Subject: Re: [Opensim-users] Strange effekt / Avatar totaly stretched<br>To: opensim-users@lists.berlios.de<br>Date: Wednesday, 1 April, 2009, 4:48 PM<br><br><pre>It's a marvellous effect, and we did have a laugh about it last night while<br>doing a tour with a potential client (discovered the server we were on at the<br>time was set to the wrong
timezone, hence the early appearance). But it<br>wasn't just stick avatars, several folks Hippos crashed out. <br><br>There's a bit of an issue that I don't believe many core testers use<br>MSSQL, hence I can't trust that what one person tags as stable will be<br>stable for me. 0.6.1 required an additional patch for MSSQL because there were<br>fundamental core changes that had happened between 0.6.0 and 0.6.1. Since having<br>experienced that problem (before we formally launched our grid) I’ve run with<br>my own tests and procedures. I've got a big test plan and did two weeks of<br>testing before upgrading. I like using MSSQL, it's what I'm familiar<br>with, I'm not switching, I believe it's a great platform for OpenSim (as<br>proved by ReactionGrid now over 100 regions), and I want to help improve it. <br><br>This is the first Open Source project I've ever worked with, and I<br>didn't start looking at it til May last year - I had no clue that this
was<br>coming and was caught very much off-guard this morning. Seriously, I'd woken<br>up thinking how glad I was that I didn't have to reboot all the servers<br>every morning since the upgrade, relaxed that I could reclaim an extra 20-30<br>mins a day from that improvement alone, and that's all thanks to the great<br>stuff you guys have been doing. I'm very sorry if I have offended anyone<br>with my response. It didn't take a massive amount of time to fix, a couple<br>of hours before most Gridizens woke up, and I am very grateful for Teravus's<br>help over IRC in getting a patch together that worked on rev 8831. Yes, I should<br>have stuck to the RC, but I saw some great bug fixes going into trunk in the<br>week after that initial tag was made that made the whole idea of upgrading a<br>teeny bit further quite appealing. And again I speak in my own defence - I did<br>test, test, and test again and I can say that apart from this<br>"feature", 8831 is
working out really well for us! I would rather not<br>be so far off trunk that our grid can be of little help to the main OpenSim<br>development process. One example is the Sloodle to OpenSim port that has been<br>worked on in both OSGrid and ReactionGrid. We at ReactionGrid want to be part of<br>those sorts of projects that directly lead to core code improvements if<br>possible, and are willing to shoulder some risk in order to help with that.<br><br><br>-----Original Message-----<br>From: opensim-users-bounces@lists.berlios.de<br>[mailto:opensim-users-bounces@lists.berlios.de] On Behalf Of Justin Clark-Casey<br>Sent: 01 April 2009 15:25<br>To: opensim-users@lists.berlios.de<br>Subject: Re: [Opensim-users] Strange effekt / Avatar totaly stretched<br><br>This is a very funny joke - I love the long tentacled avatars.<br><br>However, I can appreciate your frustration, Chris. I think that it's<br>unfortunate that 0.6.3 suffers from an avatar
<br>appearance regression that hasn't been addressed. That's not to<br>disrespect the efforts of Charles, Stefan and other <br>folk who manage the releases. They do a fine job, though I think the would<br>also agree that our releases are still more <br>or less finger in the air, does this seem stable? affairs (though perhaps<br>Stefan is trying to change this by doing <br>release candidates).<br><br>To some extent I think it's a manpower problem. Until there is a really<br>great desire for stable releases as opposed to <br>trunk snapshots, then the effort won't go in to assuring this.<br><br>Having said that, I think that it's unfortunate if some fun code crept into<br>a 0.6.4 release candidate - perhaps it <br>should be put in a little nearer April 1.<br><br><br>MW wrote:<br>> I can understand your point and as I said we are sorry for any problems <br>> this issue caused.<br>> <br>> But its just that comments like "Now to waste an hour
of my time <br>> patching all my servers." that just make me wonder why "I have<br>wasted <br>> all those thousands of hours working on opensim and doing all that work <br>> for free". When what we get in return is people moaning about<br>spending a <br>> hour on something.<br>> <br>> I'm just talking from a personal point of view here (and in no way <br>> represent the thoughts of the other developers), but its just makes me <br>> more and more wonder why we do this.<br>> <br>> BTW: Just so people know, I believe the 0.6.4RC that Stefan tagged also <br>> has this issue in it, but then thats most likely why its a RC and not a <br>> stable release.<br>> <br>> --- On *Wed, 1/4/09, Chris Hart /<Chris@codetorque.co.uk>/* wrote:<br>> <br>> From: Chris Hart <Chris@codetorque.co.uk><br>> Subject: Re: [Opensim-users] Strange effekt / Avatar totaly stretched<br>> To:
michaelwri22@yahoo.co.uk, opensim-users@lists.berlios.de<br>> Date: Wednesday, 1 April, 2009, 11:46 AM<br>> <br>> Given that 0.6.3 was not a good release (avatar appearance bugs), I<br>> was hoping to wait for 0.6.4 for ReactionGrid and for our clients.<br>> It was taking a while to tag, and I had identified a stable revision<br>> that I had put through a lot of testing and made the call based on<br>> running a significant test plan. Our database (MSSQL) was over 5Gb,<br>> the change from 0.6.2 to 0.6.4 included a major schema change that<br>> meant the longer we left updating, the longer (and harder) an update<br>> was gonna be. I made the call to update us just before Stefan tagged<br>> the release – I didn’t anticipate this particular outcome.<br>> <br>> <br>> <br>> I will take full responsibility if there is a bug in opensim code<br>> that
affects my clients that would have been prevented if I had used<br>> a stable branch, but I do actually trust you guys too – you do<br>great<br>> work, I read every commit log (evidently not thoroughly enough) and<br>> I use my experience to make a call on whether a breaking change has<br>> been put in or not. In this situation, what would have been nice<br>> would have been a simple switch to return to normal. We saw the joke<br>> last night and yes, we fell about laughing, thinking it was a freaky<br>> occurrence on a highly-loaded sim, never for one moment realising<br>> this was going to strike all our servers today.<br>> <br>> <br>> <br>> ReactionGrid is a young business, we’re pushing out there to find<br>> customers who are willing to go with us through the bumps, ride the<br>> fun little features, because we really do believe in the platform,<br>>
even at this early stage. I didn’t start working with OpenSim til<br>> May last year, so I didn’t know this was likely to happen.<br>> <br>> <br>> <br>> <br>> <br>> *From:* opensim-users-bounces@lists.berlios.de<br>> [mailto:opensim-users-bounces@lists.berlios.de] *On Behalf Of *MW<br>> *Sent:* 01 April 2009 11:27<br>> *To:* opensim-users@lists.berlios.de<br>> *Subject:* Re: [Opensim-users] Strange effekt / Avatar totaly<br>stretched<br>> <br>> <br>> <br>> I understand that it has caused you problems and we are sorry for<br>> that but to be honest, its not a good idea to be running trunk in<br>> any production set up or for business use. Trunk is for development<br>> and can be broke at any time.<br>> <br>> We do release "stable" tagged versions and we strongly<br>suggest that<br>> anyone using opensim for business or
production use sticks to those.<br>> They all have their problems but trunk just can't be depended on<br>to<br>> be working/stable or anything.<br>> <br>> The only people who should be using trunk are developers, testers<br>> and people who want to try the very lastest changes.<br>> <br>> All the developers work very hard for nothing in return so its a<br>> small thing for some of us to put a small pank in TRUNK once a year.<br>> <br>> Again I do understand it has caused you some problems but we offer<br>> all our work free and as I said we strongly advise people to use the<br>> tagged versions.<br>> <br>> <br>_______________________________________________<br>Opensim-users mailing list<br>Opensim-users@lists.berlios.de<br>https://lists.berlios.de/mailman/listinfo/opensim-users<br></pre></blockquote></td></tr></table><br>