Not, there aren't any, at least in the "original" opensim servers.<br><br>Asset server is a huge store of anything, even the generated maps and terrain revisions (opensim region servers). Not only inventory assets are stored there.<br>
<br>Asset server and inventory server are separated processes each one with their own data models. The connection between them is assetID(inventoryItems)->id(assets) but there aren't any foreign keys. You could use different databases for assets/inventory.<br>
<br>I have only doubts about the new AssetsInventory server, I hadn't time to play with it.<br><br>Greetings<br><br><div class="gmail_quote">2009/3/3 Frank W Sweet <span dir="ltr"><<a href="mailto:fwsweet@backintyme.com">fwsweet@backintyme.com</a>></span><br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Thank you so much! I had no idea that section of the Wiki was out<br>
there!<br>
<br>
One other question: Since there is no reference counter in "asset" for<br>
inventory-to-asset references (nor in "userfriend" for<br>
user-to-userfriend references, nor in any other table receiving<br>
one-to-many relationships, for that matter), I assume that there are<br>
utility procedures in the code that are run periodically to purge<br>
unreferenced records and to check referential integrity. Where in the<br>
code would these be, and how often are they run (at startup, shutdown,<br>
every so often)?<br>
<br>
Frank W Sweeet<br>
Backintyme Publishing<br>
<div><div></div><div class="h5"><br>
----- Original Message -----<br>
From: "Jeff Ames" <<a href="mailto:jeffames@gmail.com">jeffames@gmail.com</a>><br>
To: "Frank W Sweet" <<a href="mailto:fwsweet@backintyme.com">fwsweet@backintyme.com</a>>;<br>
<<a href="mailto:opensim-users@lists.berlios.de">opensim-users@lists.berlios.de</a>><br>
Sent: Monday, March 02, 2009 10:58 PM<br>
Subject: Re: [Opensim-users] Database overview needed<br>
<br>
<br>
There is some existing documentation at<br>
<a href="http://opensimulator.org/wiki/Database:Documentation" target="_blank">http://opensimulator.org/wiki/Database:Documentation</a> and the pages<br>
linked there.<br>
<br>
As for assets versus inventory items, an asset is the object itself,<br>
whereas the inventory item simply points to the asset (via the asset<br>
ID), and adds some information about the asset that the inventory<br>
needs to be aware of, such as permissions.<br>
<br>
When assets are modified, a copy is created, since we can't be sure<br>
that there is only one reference to the original asset.<br>
<br>
(I believe this is accurate, but those of you more familiar with<br>
current asset handling, please correct me if I'm mistaken.)<br>
<br>
Jeff<br>
<br>
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