it's an old friend of us :/<div><br></div><div>Just reduce the bandwith in your viewer and it will be ok.</div><div><br></div><div><br><br><div class="gmail_quote">On Thu, Feb 26, 2009 at 6:02 AM, Ethan Grammatikidis <span dir="ltr"><<a href="mailto:eekee57@fastmail.fm">eekee57@fastmail.fm</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><div class="Ih2E3d">On Wed, 25 Feb 2009 10:37:39 -0500, "Frank W Sweet"<br>
<<a href="mailto:fwsweet@backintyme.com">fwsweet@backintyme.com</a>> said:<br>
> This is just an oddity that I have noticed. It happens in all SVNs.<br>
> Come to thinkof it, it also happens in Linden's SL.<br>
><br>
> Sometimes when an avatar TPs into its home region, there are large<br>
> rectangular holes in the terain. If you walk up to one of the huge<br>
> rectangular holes in the land you can look down and see water way down<br>
> there. Large prims are also sometimes invisible (building roofs,<br>
> monument bases) after a TP. It is not a serious problem because other<br>
> avatars in the same place see things normally, and relogging usually<br>
> fixes it.<br>
><br>
> Does anyone have any idea why this happens? Like I said, it sometimes<br>
> happens in SL too.<br>
<br>
</div>I only get this temporarily while a sim rezzes, and only quite rarely.<br>
It seems to me to simply be slow rezzing of the terrain, likely affected<br>
by dropped packets.<br>
wow.. wondering how to make it more general and less hard-coded is making my head hurt. that's a good sign that it's my code<br>
<div><div></div><div class="Wj3C7c"><br>
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</div></div></blockquote></div><br><br clear="all"><br>-- <br><br><a href="http://K-grid.com">http://K-grid.com</a><br>Just be cause it's Kool<br>
</div>