Hi<div><br></div><div><span class="Apple-style-span" style="border-collapse: collapse; "><br><br>>For a PNG or RAW file to be loaded for all 4 regions it has to be sized</span></div><div><span class="Apple-style-span" style="border-collapse: collapse; ">>512x512. Is that correct?</span></div>
<div><span class="Apple-style-span" style="border-collapse: collapse;"><br></span></div><div><span class="Apple-style-span" style="border-collapse: collapse; ">For RAW files this is correct. However the load-tile command is supported by the png fileloader - currently you can only load tile with secondlife and L3DT files<br>
<br>>When I load it using the terrain load-tile command I would use what<br>>information?<br>><br>>terrain load-tile myterrain.png 2 2 ? ?<br>><br>>What goes in the question marks is this the bottom left region<br>
>coordinations?</span></div><div><span class="Apple-style-span" style="border-collapse: collapse;"><br></span></div><div><span class="Apple-style-span" style="border-collapse: collapse; ">Correct, so terrain load-tile myterrain.raw 2 2 100 100 in your example</span></div>
<div><span class="Apple-style-span" style="border-collapse: collapse;"><br></span></div><div><span class="Apple-style-span" style="border-collapse: collapse; "><br>>Do I need to do "change-region" to the bottom left region first?</span></div>
<div><span class="Apple-style-span" style="border-collapse: collapse;"><br></span></div><div><span class="Apple-style-span" style="border-collapse: collapse; ">No, you need to make sure you are in the root region, so change-region .., or change-region root before you load the terrain.</span></div>
<div><span class="Apple-style-span" style="border-collapse: collapse;"><br></span></div><div><span class="Apple-style-span" style="border-collapse: collapse; ">terrain load-tile won't work properly if you've changed into one of your regions when you issue the command</span></div>
<div><span class="Apple-style-span" style="border-collapse: collapse;"><br></span></div><div><span class="Apple-style-span" style="border-collapse: collapse; ">Note: terrain load and terrain load-tile take the filename extension of the terrain file to decide which loader to use. For L3DT the expected extension is .f32 or .r32. The file needs to be renamed to this extension for it to load with the L3DT loader. Any file with a .raw extension is assumed to be a second life terrain file, which also has a .raw extension but a completely different file format.</span></div>
<div><span class="Apple-style-span" style="border-collapse: collapse;"><br></span></div><div><span class="Apple-style-span" style="border-collapse: collapse;">See <span class="Apple-style-span" style="border-collapse: separate; "><a href="http://opensimulator.org/wiki/Using_L3DT">http://opensimulator.org/wiki/Using_L3DT </a></span></span></div>
<div><span class="Apple-style-span" style="border-collapse: collapse;"><span class="Apple-style-span" style="border-collapse: separate; "><span class="Apple-style-span" style="color: rgb(85, 26, 139); text-decoration: underline;"><br>
</span></span></span></div><div><span class="Apple-style-span" style="border-collapse: collapse; ">for details on using L3DT</span></div><div><span class="Apple-style-span" style="border-collapse: collapse;"><br></span></div>
<div><span class="Apple-style-span" style="border-collapse: collapse;">Regards</span></div><div><span class="Apple-style-span" style="border-collapse: collapse;"><br></span></div><div><span class="Apple-style-span" style="border-collapse: collapse;">jonc</span></div>
<div><span class="Apple-style-span" style="border-collapse: collapse; "><br></span><br><div class="gmail_quote">2008/11/1 matt raffel <span dir="ltr"><<a href="mailto:matt.raffel@mindspring.com">matt.raffel@mindspring.com</a>></span><br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">I have seen that error as well when I expect the .RAW from L3DT. I<br>
export PNG and it works. I assume that L3DT does not make the RAW file<br>
correctly. The RAW files I downloaded from the opensimulator wiki<br>
loaded fine if I put my sims at 1 1.<br>
<br>
Anyone have some help on the terrain load-tile questions I posted earlier?<br>
<br>
Thnx<br>
<font color="#888888">Matt<br>
</font><div><div></div><div class="Wj3C7c"><br>
Generic Email wrote:<br>
> When I try to load a terrain, I get<br>
><br>
><br>
> terrain load 1x1-island.f32.raw<br>
> 09:44:00 - [Console]: Command [terrain load 1x1-island.f32.raw] failed<br>
> with exception System.IO.EndOfStreamException: Failed to read past end<br>
> of stream.<br>
> at System.IO.BinaryReader.ReadByte () [0x00000]<br>
> at<br>
> OpenSim<br>
> .Region.Environment.Modules.World.Terrain.FileLoaders.LLRAW.LoadStream<br>
> (System.IO.Stream s) [0x00000]<br>
> at<br>
> OpenSim<br>
> .Region.Environment.Modules.World.Terrain.FileLoaders.LLRAW.LoadFile<br>
> (System.String filename) [0x00000]<br>
> at<br>
> OpenSim<br>
> .Region.Environment.Modules.World.Terrain.TerrainModule.LoadFromFile<br>
> (System.String filename) [0x00000]<br>
> at<br>
> OpenSim<br>
> .Region<br>
> .Environment.Modules.World.Terrain.TerrainModule.InterfaceLoadFile<br>
> (System.Object[] args) [0x00000]<br>
> at<br>
> OpenSim<br>
> .Region.Environment.Modules.Framework.InterfaceCommander.Command.Run<br>
> (System.Object[] args) [0x00000]<br>
> at<br>
> OpenSim<br>
> .Region<br>
> .Environment<br>
> .Modules.Framework.InterfaceCommander.Commander.ProcessConsoleCommand<br>
> (System.String function, System.String[] args) [0x00000]<br>
> at<br>
> OpenSim<br>
> .Region<br>
> .Environment<br>
> .Modules.World.Terrain.TerrainModule.EventManager_OnPluginConsole<br>
> (System.String[] args) [0x00000]<br>
> at (wrapper delegate-invoke)<br>
> System.MulticastDelegate:invoke_void_string[] (string[])<br>
> at (wrapper delegate-invoke)<br>
> System.MulticastDelegate:invoke_void_string[] (string[])<br>
> at (wrapper delegate-invoke)<br>
> System.MulticastDelegate:invoke_void_string[] (string[])<br>
> at<br>
> OpenSim.Region.Environment.Scenes.EventManager.TriggerOnPluginConsole<br>
> (System.String[] args) [0x00000]<br>
> at OpenSim.Region.Environment.Scenes.Scene.SendCommandToPlugins<br>
> (System.String[] args) [0x00000]<br>
> at OpenSim.Region.Environment.Scenes.SceneManager<br>
> +<>c__CompilerGenerated23.<SendCommandToPluginModules>c__83[Scene]<br>
> (OpenSim.Region.Environment.Scenes.Scene scene) [0x00000]<br>
> at<br>
> OpenSim.Region.Environment.Scenes.SceneManager.ForEachCurrentScene<br>
> (System.Action`1 func) [0x00000]<br>
> at<br>
> OpenSim<br>
> .Region.Environment.Scenes.SceneManager.SendCommandToPluginModules<br>
> (System.String[] cmdparams) [0x00000]<br>
> at OpenSim.OpenSim.RunCmd (System.String command, System.String[]<br>
> cmdparams) [0x00000]<br>
> at OpenSim.Framework.Console.ConsoleBase.RunCmd (System.String Cmd,<br>
> System.String[] cmdparams) [0x00000]<br>
> at OpenSim.Framework.Console.ConsoleBase.RunCommand (System.String<br>
> cmdline) [0x00000]<br>
><br>
><br>
><br>
> On Nov 1, 2008, at 10:06 AM, matt raffel wrote:<br>
><br>
><br>
>> I have 4 regions in a 2x2 grid setup. Their coordinates are:<br>
>> 100, 100<br>
>> 101, 100<br>
>> 100, 101<br>
>> 101, 101<br>
>><br>
>> Now I'm working on making some terrain (getting L3DT to actually work<br>
>> woot!) I'm having no success getting the terrain to load.<br>
>><br>
>> For a PNG or RAW file to be loaded for all 4 regions it has to be<br>
>> sized<br>
>> 512x512. Is that correct?<br>
>><br>
>> When I load it using the terrain load-tile command I would use what<br>
>> information?<br>
>><br>
>> terrain load-tile myterrain.png 2 2 ? ?<br>
>><br>
>> What goes in the question marks is this the bottom left region<br>
>> coordinations?<br>
>><br>
>> Do I need to do "change-region" to the bottom left region first?<br>
>><br>
>> Thnx<br>
>> Matt<br>
>><br>
>><br>
>> _______________________________________________<br>
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><br>
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</div></div></blockquote></div><br></div>