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Justin Clark-Casey wrote:
<blockquote cite="mid:48D6652B.4090208@googlemail.com" type="cite">
<pre wrap="">The Texture field is a concatenation of the texture information needed for each face of a prim. In OpenSim we rely
pretty much on the libsecondlife/libomv code to parse and manipulate this. A good initial starting point to look at
this might be in
OpenSim.Region.Environment.Modules.World.Archiver.ArchiveWriteRequestPreparation.GetSceneObjectAssetUuuids()
at about line 211 where texture asset ids are extracted for particular prims. This will let you see the relevant bits
of libomv code to look at.
</pre>
</blockquote>
Thanks for the pointers, Justin.<br>
<blockquote cite="mid:48D6652B.4090208@googlemail.com" type="cite">
<pre wrap=""></pre>
<blockquote type="cite">
<pre wrap=""> - Anybody else interested in the exporter ?
</pre>
</blockquote>
<pre wrap=""><!---->
It sounds interesting to me, though my interest is a little more academic at the moment since I'm virtually never on the
content creation side of things (being completely useless in that respect). Perhaps you'd care to stick your code up on
a page somewhere and post a link / put something in the wiki?
</pre>
</blockquote>
I'm currently tied up a bit. Hopefully next week I will put something
out. <br>
<br>
Cheers<br>
-- Shree<br>
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