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Hi<br>
<br>
I can confirm. Only failed on scripted items. It replaces scripts with
placeholders of the same name.<br>
<br>
Yesterday I created an account (Garth FairChang) on Tribalnet and used
Second Inventory to transfer my shape, skin, eyes, hair and pants,
shirt and shoes.<br>
<br>
The trick when transferring items with textures is to use Advanced
Restore and have it create a unique UUID for the textures.<br>
<br>
Garth FairChang<br>
<br>
Stefan Andersson wrote:
<blockquote cite="mid:BLU134-W2577CBA0B9F9ECAA107F7DD5A00@phx.gbl"
type="cite">
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</style>Hi, alll!<br>
<br>
I was wondering if anybody has ever actually succeeded in transferring
content between Second Life and OpenSim using Second Inventory?<br>
<br>
It seems, in theory, it should support it, but I haven't heard anybody
actually being able to transfer textured asset or objects. Second
Inventory claims I should be able to, and the software obviously has
the gui elements for it,<br>
<br>
but when I try to transfer a clothing item, the clothing item asset
data transfers fine, but the textures just show up as grey - regardless
of permissions (I've created my own assets, but still no luck)<br>
<br>
Can anybody actually confirm that they succeeded in
transferring complex items with Second Inventory from Second Life to an
OpenSim grid?<br>
<br>
Best regards,<br>
Stefan Andersson<br>
OpenSim core developer<br>
Tribal Media AB<br>
<br>
Join the 3d web revolution : <a moz-do-not-send="true"
href="http://tribalnet.se/" target="_blank">http://tribalnet.se/</a><br>
<br>
<br>
<br>
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