[Opensim-users] Vicent.Silvester attention - issue lost objects in Version: OpenSim 0.9.3.1 Nessie Dev

Luisillo Contepomi luisillocontepomi at gmail.com
Fri Mar 27 18:04:17 UTC 2026


Hi Mr Silvester.

Please excuse my poor level of English.

I dont know if report this to the mantis or not.

Could you perform the tests I've outlined here to try and confirm these 
problems that I'm experiencing almost continuously in the development 
version?

Vicent.Silvester in 
http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2026-03-24
said that:

"[11:51 AM] Vincent.Sylvester @hg.zetaworlds.com: Had a strange thing 
happen a couple days ago. After simulator reboot items were missing, but 
only specific ones containing a script and animation. Either this was 
just bad shift copy or some other bug being masked by cache. Hasn't 
happened since thankfully"

Vicent I'm seeing this situation constantly in the current development 
version.

Test 1
------
1. Start a new, clean region with a MySQL database (Robust+1 region of 
1024x1024).

2. Import any OAR file and observe the list of how many objects have 
been retrieved and created in the region.

[ARCHIVER]: Loading ### scene objects. <------

3. Run backup and quit.

4. Start the region with opensim.sh and see how many objects the region 
now has.

[SCENE]: Loaded ### objects from the datastore

Did it load the same number as the OAR file?

If it's not a very large region, you can quickly find out what 
disappeared during the restart by visually browsing it.

If something is missing, restore the OAR file and repeat the process. 
Restart and check the number of objects in the scene.

If all the objects are there, modify some furniture and reset again the 
region.
(reset mean "backup and quit")
Look for the modified furniture. Have those objects disappeared, or have 
lost others?

I can only use the development version if, before session exiting, I 
create a new OAR file every time I've made a change.
And when I start it up the next time, the first thing I have to do is 
restore the OAR file. Otherwise,
I have to waste a lot of time looking for what's been lost.

Real Sample:
Region (ElRocio) # load oar 
/run/media/contepomi/Backup/segopensim/OARSGRID/2026/03/17/elrocio.oar
10:06:00 - [ARCHIVER]: Loading archive to region ElRocio from 
/run/media/contepomi/Backup/segopensim/OARSGRID/2026/03/17/elrocio.oar
10:06:00 - [ARCHIVER]: Loading OAR with version 0.8
10:06:00 - [ARCHIVER]: Found region_size info <1024, 1024, 0>
10:06:00 - [TERRAIN CHANNEL]: [TERRAIN CHANNEL]:  MergeWithBounding: 
inSize=<1024,1024>, rot=0, boundingOrigin=<0, 0>, boundingSize=<1024, 
1024>, disp=<0, 0, 0>, outSize=<1024,1024>
10:06:00 - [TERRAIN]: File (terrains/ElRocio.r32) loaded successfully
10:06:00 - [ARCHIVER]: Restored terrain terrains/ElRocio.r32
10:06:00 - [REGION DB]: Storing Baked terrain
10:06:00 - [TERRAIN DATA]: V2DGzip 2750419 bytes
10:06:03 - [ARCHIVER]:   Restored 6318 assets
10:06:03 - [ARCHIVER]:     Skipped 6318 asset uploads
10:06:03 - [ARCHIVER]: Loading region ElRocio
10:06:03 - [ARCHIVER]: Clearing all existing scene objects
10:06:07 - [ARCHIVER]: Loading 41 parcels.  Please wait.
10:06:07 - [ARCHIVER]: Clearing 41 parcels.
10:06:07 - [ARCHIVER]: Added 41 total parcels.
10:06:07 - [ARCHIVER]: Loading 879 scene objects. <------
=============================================================
!!!!!ATENTION LOADED 879 OBJECS
=============================================================
10:06:10 - [ARCHIVER]: Loaded 879 scene objects to the scene <------

RETART WITH backup quit and now when start we have LOST 38 OBJECTS.

10:08:39 - [MESH CACHE]: 10293 Files in 16 cache folders, no expires
10:08:39 - [SCENE]: Loading objects from datastore
10:08:39 - [REGION DB]: Loaded 5000 prims...
10:08:39 - [REGION DB]: Loaded 841 objects using 8943 prims
=============================================================
!!!!!ATENTION LOADED 841 OBJECTS LOST 38 THIS IS THE FIRST START AFTER 
LOAD OAR.
=============================================================
10:08:40 - [REGION DB]: Loaded inventory from 532 objects
10:08:40 - [SCENE]: Loaded 841 objects from the datastore
10:08:40 - [USER MANAGEMENT MODULE]: Caching creators' data from ElRocio 
(841 objects)...
10:08:40 - [GRID SERVICE]: Region ElRocio 
(aaaa49f8-18ce-45dd-960a-34bd53bf9999, 1024x1024) registered at 992,1000 
with flags RegionOnline
10:08:40 - [SCENE]: Initializing script instances in ElRocio
10:08:40 - [YEngine]: adding api LSL
10:08:40 - [YEngine]: adding api LS
10:08:40 - [YEngine]: adding api MOD
10:08:40 - [YEngine]: adding api OSSL
10:08:40 - [WATCHDOG]: Started tracking thread AsyncLSLCmdHandlerThread, 
ID 22
10:08:41 - [SCENE]: Initialized 717 script instances in ElRocio
10:08:41 - [ubOde]: start processing pending actor operations
10:08:43 - [ubOde]: finished 16042 operations in 2336ms
10:08:43 - [ubOde]: 4955 prim actors loaded

Now I will monitorize this region next days. A shutdown and start by day.

for now the 80% restart lost some previously modified objects.

Best regards,

Luisillo Contepomi


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