[Opensim-users] Synchronous or Asynchronous? osSetDynamicTextureURLBlendFace

Toni Alatalo toni at playsign.net
Sun May 2 18:23:15 UTC 2021


Yes I think so.

Asynchronous functions return immediately but then the actual result
happens later. Textures can not appear instantly, at least if you make a
net download.

Iirc opensim dynamic url textures are loaded from the web, which takes
time, to the server. Then they are processed there for display in the
viewer eventually. Or maybe viewer downloads, I forgot apparently. Anyway
there has to be that sort of delay. Am not sure what the doc refers to.

On Wed, Apr 28, 2021, 5:57 PM Dr Ramesh Ramloll <r.ramloll at gmail.com> wrote:

> Hello,
> The wiki says,
> We are updating one of our applications that use StreetView images from
> Google Maps and we use this function to display the images.
> Ideally, we want the 360 surround views from Google to appear immediately
> ... so we used this function,
> osSetDynamicTextureURLBlendFace()
> which is supposed to have 0 seconds delay.
> Not only does it not have 0 second delay as the opensim wiki says, but it
> is also an asynchronous function, i.e. if you are loading n images ... it
> will take n x delay for 1 load. We can makes things work after ploughing
> through this friction ... but
> Is this expected behavior?
> Regards
> Ramesh
> --
> 'Consider how the lilies grow. They do not labor or spin.'
> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Landisville, PA;
> Affiliate *Research Associate Professor*, Idaho State University,
> Pocatello, ID 83209 Tel: 208-240-0040
> LinkedIn <http://www.linkedin.com/in/rameshramloll>
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