[Opensim-users] [Opensim-dev] Synchronous or Asynchronous09osSetDynamicTextureURLBlendFace?=
Dr Ramesh Ramloll
r.ramloll at gmail.com
Wed Apr 28 15:24:58 UTC 2021
Thanks for the quick response Melanie, deeply appreciated.
On Wed, Apr 28, 2021 at 11:21 AM Melanie <melanie at t-data.com> wrote:
> Hi,
>
> texture loading is, by its nature, asynchronous. The texture is loaded by
> the viewer at its own pace - nothing opensim can do about that.
>
> - Melanie
> ---- On Wed, 28 Apr 2021 15:56:45 +0100 Dr Ramesh Ramloll <mailto:
> r.ramloll at gmail.com> wrote ----
>
>
> Hello,
> The wiki says,
> We are updating one of our applications that use StreetView images from
> Google Maps and we use this function to display the images.
> Ideally, we want the 360 surround views from Google to appear immediately
> ... so we used this function,
> osSetDynamicTextureURLBlendFace()
> which is supposed to have 0 seconds delay.
> Not only does it not have 0 second delay as the opensim wiki says, but it
> is also an asynchronous function, i.e. if you are loading n images ... it
> will take n x delay for 1 load. We can makes things work after ploughing
> through this friction ... but
> Is this expected behavior?
> Regards
> Ramesh
>
>
>
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--
'Consider how the lilies grow. They do not labor or spin.'
*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Landisville, PA;
Affiliate *Research Associate Professor*, Idaho State University,
Pocatello, ID 83209 Tel: 208-240-0040
LinkedIn <http://www.linkedin.com/in/rameshramloll>
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