[Opensim-users] UgleySky

Sara Payne sarapayne.uk at gmail.com
Tue Jun 30 18:12:06 UTC 2020


Thank you for the script suggestion, it works brilliantly.

Also thank you for helping in here, I really appreciate it. I don't know if
this is a Firestorm issue or Opensim still.

I have my viewer set to use 'Shared Environment'

I still do not get an 'apply to parcel' option if I right-click on an
environmental asset. The option remains greyed out. In the estate tools, I
can and am putting a tick in 'Parcel Owners May Override Environment'.
However, this option is not persistent. If I close and re-open the estate
tools it is unchecked.

Another observation is that if I try to use the 'use inventory' option
nothing happens. If instead I use 'Customise' and 'Apply to Region' it
looks as though it applies before reverting afterwards.

If after this I use the customise button again, the previous setting is
displayed, just not applied to the region.

Kind regards

Sara


On Tue, Jun 30, 2020 at 3:44 PM <opensim-users-request at opensimulator.org>
wrote:

> Send Opensim-users mailing list submissions to
>         opensim-users at opensimulator.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
>         http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> or, via email, send a message with subject or body 'help' to
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>
> You can reach the person managing the list at
>         opensim-users-owner at opensimulator.org
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Opensim-users digest..."
>
>
> Today's Topics:
>
>    1. Re: Opensim-users Digest, Vol 72, Issue 8 (Sara Payne)
>    2. Re: Opensim-users Digest, Vol 72, Issue 8 (no it is about
>       uglysky) (Leal Duarte)
>    3. Re: Opensim-users Digest, Vol 72, Issue 8 (no it is about
>       uglysky) (Leal Duarte)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 30 Jun 2020 13:52:54 +0100
> From: Sara Payne <sarapayne.uk at gmail.com>
> To: opensim-users at opensimulator.org
> Subject: Re: [Opensim-users] Opensim-users Digest, Vol 72, Issue 8
> Message-ID:
>         <CAOvqX5tE8e4ysqpbJdLB9OiAMzYEL=
> YgP6cx3nvfaJfMxfiRPA at mail.gmail.com>
> Content-Type: text/plain; charset="UTF-8"
>
> Hi, yes that setting is enabled, but i am also getting a message telling me
> some setting is missing from the database every time I teleport in. Does
> robust for an ugly sky region need to also be from the same code set? At
> the moment I have robust running on 0.911. I can update robust, but i lost
> your post detailing the changes needed to update from 0.911 Robust to 0.92
> so i have been putting that off until release so far.
>
> On Tue, Jun 30, 2020 at 1:00 PM <opensim-users-request at opensimulator.org>
> wrote:
>
> > Send Opensim-users mailing list submissions to
> >         opensim-users at opensimulator.org
> >
> > To subscribe or unsubscribe via the World Wide Web, visit
> >         http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> > or, via email, send a message with subject or body 'help' to
> >         opensim-users-request at opensimulator.org
> >
> > You can reach the person managing the list at
> >         opensim-users-owner at opensimulator.org
> >
> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of Opensim-users digest..."
> >
> >
> > Today's Topics:
> >
> >    1. EEP & Ugley Sky (Sara Payne)
> >    2. Re: EEP & Ugley Sky (Leal Duarte)
> >    3. UglySky work branch (Leal Duarte)
> >
> >
> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Mon, 29 Jun 2020 15:47:37 +0100
> > From: Sara Payne <sarapayne.uk at gmail.com>
> > To: opensim-users at opensimulator.org
> > Subject: [Opensim-users] EEP & Ugley Sky
> > Message-ID:
> >         <
> > CAOvqX5utrXs6zCzQTLGh5Bmquy2aXFu1eW8fuuNuHsNQ0LZhpQ at mail.gmail.com>
> > Content-Type: text/plain; charset="UTF-8"
> >
> > Greetings All
> >
> > Today I have been playing around with a pre-release version of Firestorm
> > with EEP on an ugleysky branch region of opensimulator (compiled today).
> >
> > What an amazing start from Ubit on the Opensim side and Beq on the
> > Firestorm team side for making this viewer work with older Opensim code.
> >
> > Anyway, i couldn't apply a new environment setting asset to the parcel,
> > only to myself. Does anyone know if this is still expected behaviour with
> > UgleySky? I guess I am wondering if I should put it on the OS Mantis or
> the
> > Firestorm Jira.
> >
> > Does anyone know?
> >
> > Thanks in advance
> >
> > Sara
> >
> >
> > ------------------------------
> >
> > Message: 2
> > Date: Mon, 29 Jun 2020 16:05:51 +0100
> > From: Leal Duarte <ajlduarte at sapo.pt>
> > To: opensim-users at opensimulator.org
> > Subject: Re: [Opensim-users] EEP & Ugley Sky
> > Message-ID: <f14ce406-6d33-dfdc-9102-df074e86ce03 at sapo.pt>
> > Content-Type: text/plain; charset=utf-8; format=flowed
> >
> > Hi
> >
> >  ??? That is working fine for me. Did you allowed parcel override on the
> > region ?
> >
> > Ubit
> >
> >
> > On 29-Jun-20 15:47, Sara Payne wrote:
> > > Greetings All
> > >
> > > Today I have been playing around with a pre-release version of
> Firestorm
> > > with EEP on an ugleysky branch region of opensimulator (compiled
> today).
> > >
> > > What an amazing start from Ubit on the Opensim side and Beq on the
> > > Firestorm team side for making this viewer work with older Opensim
> code.
> > >
> > > Anyway, i couldn't apply a new environment setting asset to the parcel,
> > > only to myself. Does anyone know if this is still expected behaviour
> with
> > > UgleySky? I guess I am wondering if I should put it on the OS Mantis or
> > the
> > > Firestorm Jira.
> > >
> > > Does anyone know?
> > >
> > > Thanks in advance
> > >
> > > Sara
> > > _______________________________________________
> > > Opensim-users mailing list
> > > Opensim-users at opensimulator.org
> > > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >
> >
> > ------------------------------
> >
> > Message: 3
> > Date: Tue, 30 Jun 2020 12:37:31 +0100
> > From: Leal Duarte <ajlduarte at sapo.pt>
> > To: opensim-users at opensimulator.org, opensim-dev at opensimulator.org
> > Subject: [Opensim-users] UglySky work branch
> > Message-ID: <b740ff9b-b4d9-a92e-89f2-cb2b439bd934 at sapo.pt>
> > Content-Type: text/plain; charset=utf-8; format=flowed
> >
> > "uglysky" is a branch of? the OpenSim 0.9.2.0 dev code that should
> > provide some support for different region environment mechanism that new
> > viewers for OpenSimulator (OpenSim) will have. This viewers replaced
> > Windlight by the so called EEP (Environmental Enhancement Project) code,
> > basically a modified Windlight, with a few new features and different
> > low level rendering.
> >
> > Up until uglysky work, the OpenSim environment had two basically
> > independent environment handling mechanisms: Lightshare (LS) and
> > Windlight (WL).
> >
> > Windlight was just a blind storage of what was sent by a viewer to the
> > server when applying an environment on its UI. This storage had no
> > relation to the Lightshare one, and was just sent back to viewers for
> > users on arrival to a region. Most viewers could not display WL changes
> > made after arrival.
> >
> > LightShare, only manipulated by scripts, was also sent to viewers at
> > login, in a independent way using its own lludp protocol. Viewers
> > supporting that protocol could see and update to changes made by a
> > script at anytime. Using LS and a viewer's WL UI together could be
> > confusing. This was due to history. Lighshare was introduced when a
> > viewer's environment was only local and the capability was never updated
> > when they started sharing region WL settings.
> >
> > In addition there was a server side Sun module, that did ...something
> > ... It was mostly only valid for very old viewers.
> >
> > On uglysky the internal representation of the region environment was
> > unified, with the parameters and structure more suitable for the new
> > viewers (i.e. the so called EEP viewers). Viewers only get the
> > environment using a new protocol, or a subset of it using WL protocol.
> > Sun module was removed. LightShare (LS) scripts only create the simple
> > subset of EEP environments they have an effect on. LS lludp protocol was
> > removed.
> >
> > When a script changes LS settings or WL settings are changed by a user,
> > new EEP capable viewers will see the change. Older WL viewers that could
> > already see WL changes (Firestorm for example) will also see them,
> > others will not.
> >
> > Same applies for parcel crossings. The environment change will be sent,
> > some WL viewers will see it (so also providing per parcel environment
> > capability), others will not. And the same applies to the new OSSL per
> > avatar forced environment (if user is using region environment).
> >
> > Several new settings can only be set with a new EEP capable viewer, like
> > day length, day offset, altitudes or parcel environment.
> >
> > Unless a region is to be used only with new EEP capable viewers, some
> > restrictions are recommended to continue to support WL only viewers:
> >
> >  ??? - keep day cycle as 4 hours (default - some viewers may have it
> > hardcoded)
> >  ??? - keep day offset -8 hours (default - some viewers may have
> > something hardcoded)
> >  ??? - use only altitude zero (there are no altitudes on WL)
> >  ??? - use only one "track" on water (WL water was not part of the day
> > cycle)
> >
> > WL viewers can change the region environment by applying water and fixed
> > or day cycle. This will be converted to new region data, using defaults
> > for other the settings WL does not have. Note that estate sun, fixed sun
> > and sun hour are gone (false, false, 0 now). Those are now defined by
> > the selected day cycle.
> >
> > Day and night duration:
> >
> > WL viewers used a non-linear sun time, so nights ran faster than days
> > with a day/night relation of about 3 to 1. New viewers do not do that,
> > neither will older WL viewers on uglysky regions.
> >
> > This may mean that when using a WL XML saved setting to apply an
> > environment or using a new EEP capable viewer to import a WL setting,
> > the day/night relation will be 1 to 1, if that was defined on the XML
> > source. Regions importing WL XML saved settings from WL viewers could
> > deform the day cycle timing. But new EEP viewer import does not.
> >
> > In the uglysky OpenSim library you should find a 1 to 1 "default" day
> > cycle and a modified 3 to 1 day cycle (the default used by regions).
> >
> > The viewer devs made a great effort to try to keep thinks looking the
> > same as before, with similar parameters, but one should expect some
> > differences. One case in fact is not even on the rendering engine, but
> > on parameters validation, that does seem incorrect. Hopefully they will
> > fix it.
> >
> > This work branch will be part of main dev code soon.
> >
> > Regards,
> >
> > Ubit
> >
> >
> >
> > ------------------------------
> >
> > _______________________________________________
> > Opensim-users mailing list
> > Opensim-users at opensimulator.org
> > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >
> >
> > End of Opensim-users Digest, Vol 72, Issue 8
> > ********************************************
> >
>
>
> ------------------------------
>
> Message: 2
> Date: Tue, 30 Jun 2020 14:23:18 +0100
> From: Leal Duarte <ajlduarte at sapo.pt>
> To: opensim-users at opensimulator.org
> Subject: Re: [Opensim-users] Opensim-users Digest, Vol 72, Issue 8 (no
>         it is about uglysky)
> Message-ID: <2246e0ac-ffaf-938c-57d8-e3f165b92dd9 at sapo.pt>
> Content-Type: text/plain; charset=utf-8; format=flowed
>
> Yes some new assets are needed ( local fixed skies are now grid assets,
> clouds texture, default day cyle, etc )
>
> uglysky robust should load them automatically, at least on some asset
> service modules.
>
> there is a simple hack to import them to a HG grid, using a osgrid
> account :p
>
> at osgrid, create a box and a new script:
>
>  ??? key a = "5646d39e-d3d7-6aff-ed71-30fc87d64a92";
>  ??? key b = "5646d39e-d3d7-6aff-ed71-30fc87d64a91";
>  ??? key c = "01e41537-ff51-2f1f-8ef7-17e4df760bfb";
>  ??? key d = "6c83e853-e7f8-cad7-8ee6-5f31c453721c";
>  ??? key e = "084e26cd-a900-28e8-08d0-64a9de5c15e2";
>  ??? key f = "8a01b97a-cb20-c1ea-ac63-f7ea84ad0090";
>
>  ??? key g ="1dc1368f-e8fe-f02d-a08d-9d9f11c1af6b";
>
> default
> {
>  ??? state_entry()
>  ??? {
>  ??????? llSay(0, "Script running, but who cares..");
>  ??? }
> }
>
>  ??? Hope im not missing any.
>
>  ??? wear the box and teleport to your grid. If all goes well the normal
> HG code will copy those assets to your grid.
>
>  ??? This are public assets, of course.
>
>  ??? (you should thank osgrid for this service also ;) )
>
> ( btw that is how i did update osgrid, that is also using a older robust
> ;) )
>
> you will not have updated opensim library, but that only has 2 day
> cycles (assets above).
>
> Note that most this uuids are hardcoded on viewers, so those that log at
> sl with clean cache and then opensim, will have them on viewer cache and
> viewer will use those (some are not exactly the same). A old problem...
>
> Ubit
>
>
>
> > Hi, yes that setting is enabled, but i am also getting a message telling
> me
> > some setting is missing from the database every time I teleport in. Does
> > robust for an ugly sky region need to also be from the same code set? At
> > the moment I have robust running on 0.911. I can update robust, but i
> lost
> > your post detailing the changes needed to update from 0.911 Robust to
> 0.92
> > so i have been putting that off until release so far.
> >
> > On Tue, Jun 30, 2020 at 1:00 PM <opensim-users-request at opensimulator.org
> >
> > wrote:
> >
> >> Send Opensim-users mailing list submissions to
> >>          opensim-users at opensimulator.org
> >>
> >> To subscribe or unsubscribe via the World Wide Web, visit
> >>
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >> or, via email, send a message with subject or body 'help' to
> >>          opensim-users-request at opensimulator.org
> >>
> >> You can reach the person managing the list at
> >>          opensim-users-owner at opensimulator.org
> >>
> >> When replying, please edit your Subject line so it is more specific
> >> than "Re: Contents of Opensim-users digest..."
> >>
> >>
> >> Today's Topics:
> >>
> >>     1. EEP & Ugley Sky (Sara Payne)
> >>     2. Re: EEP & Ugley Sky (Leal Duarte)
> >>     3. UglySky work branch (Leal Duarte)
> >>
> >>
> >> ----------------------------------------------------------------------
> >>
> >> Message: 1
> >> Date: Mon, 29 Jun 2020 15:47:37 +0100
> >> From: Sara Payne <sarapayne.uk at gmail.com>
> >> To: opensim-users at opensimulator.org
> >> Subject: [Opensim-users] EEP & Ugley Sky
> >> Message-ID:
> >>          <
> >> CAOvqX5utrXs6zCzQTLGh5Bmquy2aXFu1eW8fuuNuHsNQ0LZhpQ at mail.gmail.com>
> >> Content-Type: text/plain; charset="UTF-8"
> >>
> >> Greetings All
> >>
> >> Today I have been playing around with a pre-release version of Firestorm
> >> with EEP on an ugleysky branch region of opensimulator (compiled today).
> >>
> >> What an amazing start from Ubit on the Opensim side and Beq on the
> >> Firestorm team side for making this viewer work with older Opensim code.
> >>
> >> Anyway, i couldn't apply a new environment setting asset to the parcel,
> >> only to myself. Does anyone know if this is still expected behaviour
> with
> >> UgleySky? I guess I am wondering if I should put it on the OS Mantis or
> the
> >> Firestorm Jira.
> >>
> >> Does anyone know?
> >>
> >> Thanks in advance
> >>
> >> Sara
> >>
> >>
> >> ------------------------------
> >>
> >> Message: 2
> >> Date: Mon, 29 Jun 2020 16:05:51 +0100
> >> From: Leal Duarte <ajlduarte at sapo.pt>
> >> To: opensim-users at opensimulator.org
> >> Subject: Re: [Opensim-users] EEP & Ugley Sky
> >> Message-ID: <f14ce406-6d33-dfdc-9102-df074e86ce03 at sapo.pt>
> >> Content-Type: text/plain; charset=utf-8; format=flowed
> >>
> >> Hi
> >>
> >>   ??? That is working fine for me. Did you allowed parcel override on
> the
> >> region ?
> >>
> >> Ubit
> >>
> >>
> >> On 29-Jun-20 15:47, Sara Payne wrote:
> >>> Greetings All
> >>>
> >>> Today I have been playing around with a pre-release version of
> Firestorm
> >>> with EEP on an ugleysky branch region of opensimulator (compiled
> today).
> >>>
> >>> What an amazing start from Ubit on the Opensim side and Beq on the
> >>> Firestorm team side for making this viewer work with older Opensim
> code.
> >>>
> >>> Anyway, i couldn't apply a new environment setting asset to the parcel,
> >>> only to myself. Does anyone know if this is still expected behaviour
> with
> >>> UgleySky? I guess I am wondering if I should put it on the OS Mantis or
> >> the
> >>> Firestorm Jira.
> >>>
> >>> Does anyone know?
> >>>
> >>> Thanks in advance
> >>>
> >>> Sara
> >>> _______________________________________________
> >>> Opensim-users mailing list
> >>> Opensim-users at opensimulator.org
> >>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >>
> >> ------------------------------
> >>
> >> Message: 3
> >> Date: Tue, 30 Jun 2020 12:37:31 +0100
> >> From: Leal Duarte <ajlduarte at sapo.pt>
> >> To: opensim-users at opensimulator.org, opensim-dev at opensimulator.org
> >> Subject: [Opensim-users] UglySky work branch
> >> Message-ID: <b740ff9b-b4d9-a92e-89f2-cb2b439bd934 at sapo.pt>
> >> Content-Type: text/plain; charset=utf-8; format=flowed
> >>
> >> "uglysky" is a branch of? the OpenSim 0.9.2.0 dev code that should
> >> provide some support for different region environment mechanism that new
> >> viewers for OpenSimulator (OpenSim) will have. This viewers replaced
> >> Windlight by the so called EEP (Environmental Enhancement Project) code,
> >> basically a modified Windlight, with a few new features and different
> >> low level rendering.
> >>
> >> Up until uglysky work, the OpenSim environment had two basically
> >> independent environment handling mechanisms: Lightshare (LS) and
> >> Windlight (WL).
> >>
> >> Windlight was just a blind storage of what was sent by a viewer to the
> >> server when applying an environment on its UI. This storage had no
> >> relation to the Lightshare one, and was just sent back to viewers for
> >> users on arrival to a region. Most viewers could not display WL changes
> >> made after arrival.
> >>
> >> LightShare, only manipulated by scripts, was also sent to viewers at
> >> login, in a independent way using its own lludp protocol. Viewers
> >> supporting that protocol could see and update to changes made by a
> >> script at anytime. Using LS and a viewer's WL UI together could be
> >> confusing. This was due to history. Lighshare was introduced when a
> >> viewer's environment was only local and the capability was never updated
> >> when they started sharing region WL settings.
> >>
> >> In addition there was a server side Sun module, that did ...something
> >> ... It was mostly only valid for very old viewers.
> >>
> >> On uglysky the internal representation of the region environment was
> >> unified, with the parameters and structure more suitable for the new
> >> viewers (i.e. the so called EEP viewers). Viewers only get the
> >> environment using a new protocol, or a subset of it using WL protocol.
> >> Sun module was removed. LightShare (LS) scripts only create the simple
> >> subset of EEP environments they have an effect on. LS lludp protocol was
> >> removed.
> >>
> >> When a script changes LS settings or WL settings are changed by a user,
> >> new EEP capable viewers will see the change. Older WL viewers that could
> >> already see WL changes (Firestorm for example) will also see them,
> >> others will not.
> >>
> >> Same applies for parcel crossings. The environment change will be sent,
> >> some WL viewers will see it (so also providing per parcel environment
> >> capability), others will not. And the same applies to the new OSSL per
> >> avatar forced environment (if user is using region environment).
> >>
> >> Several new settings can only be set with a new EEP capable viewer, like
> >> day length, day offset, altitudes or parcel environment.
> >>
> >> Unless a region is to be used only with new EEP capable viewers, some
> >> restrictions are recommended to continue to support WL only viewers:
> >>
> >>   ??? - keep day cycle as 4 hours (default - some viewers may have it
> >> hardcoded)
> >>   ??? - keep day offset -8 hours (default - some viewers may have
> >> something hardcoded)
> >>   ??? - use only altitude zero (there are no altitudes on WL)
> >>   ??? - use only one "track" on water (WL water was not part of the day
> >> cycle)
> >>
> >> WL viewers can change the region environment by applying water and fixed
> >> or day cycle. This will be converted to new region data, using defaults
> >> for other the settings WL does not have. Note that estate sun, fixed sun
> >> and sun hour are gone (false, false, 0 now). Those are now defined by
> >> the selected day cycle.
> >>
> >> Day and night duration:
> >>
> >> WL viewers used a non-linear sun time, so nights ran faster than days
> >> with a day/night relation of about 3 to 1. New viewers do not do that,
> >> neither will older WL viewers on uglysky regions.
> >>
> >> This may mean that when using a WL XML saved setting to apply an
> >> environment or using a new EEP capable viewer to import a WL setting,
> >> the day/night relation will be 1 to 1, if that was defined on the XML
> >> source. Regions importing WL XML saved settings from WL viewers could
> >> deform the day cycle timing. But new EEP viewer import does not.
> >>
> >> In the uglysky OpenSim library you should find a 1 to 1 "default" day
> >> cycle and a modified 3 to 1 day cycle (the default used by regions).
> >>
> >> The viewer devs made a great effort to try to keep thinks looking the
> >> same as before, with similar parameters, but one should expect some
> >> differences. One case in fact is not even on the rendering engine, but
> >> on parameters validation, that does seem incorrect. Hopefully they will
> >> fix it.
> >>
> >> This work branch will be part of main dev code soon.
> >>
> >> Regards,
> >>
> >> Ubit
> >>
> >>
> >>
> >> ------------------------------
> >>
> >> _______________________________________________
> >> Opensim-users mailing list
> >> Opensim-users at opensimulator.org
> >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >>
> >>
> >> End of Opensim-users Digest, Vol 72, Issue 8
> >> ********************************************
> >>
> > _______________________________________________
> > Opensim-users mailing list
> > Opensim-users at opensimulator.org
> > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>
>
> ------------------------------
>
> Message: 3
> Date: Tue, 30 Jun 2020 15:43:41 +0100
> From: Leal Duarte <ajlduarte at sapo.pt>
> To: opensim-users at opensimulator.org
> Subject: Re: [Opensim-users] Opensim-users Digest, Vol 72, Issue 8 (no
>         it is about uglysky)
> Message-ID: <19ebce77-f568-0b2d-289f-0208f3491d37 at sapo.pt>
> Content-Type: text/plain; charset=utf-8; format=flowed
>
> For you convenience, i placed a little box with such script on a small
> box at LBSA next to the dancing Engineer,(kinda clouds texture)
>
> a HG visitor should be able to buy/take copy, wear it (just in case) and
> return home, getting those assets to the grid.
>
> im sorry i could not test it, but should work.
>
> With this assets, some new viewers should work even on older regions,
> just without any environment editing capabilities
>
> well unless they wont work for some reason :)
>
> (cool VL claims to have eep support, specially the beta version with the
> new rendering active, it does seem to do something until it totally
> crashes)
>
> Thanks OSGrid for the service to the entire community (btw don't tell
> them, i didn't ask perm to put the box there, shhhh ;) )
>
> Regards,
>
> Ubit
>
>
> On 30-Jun-20 14:23, Leal Duarte wrote:
> > Yes some new assets are needed ( local fixed skies are now grid
> > assets, clouds texture, default day cyle, etc )
> >
> > uglysky robust should load them automatically, at least on some asset
> > service modules.
> >
> > there is a simple hack to import them to a HG grid, using a osgrid
> > account :p
> >
> > at osgrid, create a box and a new script:
> >
> > ??? key a = "5646d39e-d3d7-6aff-ed71-30fc87d64a92";
> > ??? key b = "5646d39e-d3d7-6aff-ed71-30fc87d64a91";
> > ??? key c = "01e41537-ff51-2f1f-8ef7-17e4df760bfb";
> > ??? key d = "6c83e853-e7f8-cad7-8ee6-5f31c453721c";
> > ??? key e = "084e26cd-a900-28e8-08d0-64a9de5c15e2";
> > ??? key f = "8a01b97a-cb20-c1ea-ac63-f7ea84ad0090";
> >
> > ??? key g ="1dc1368f-e8fe-f02d-a08d-9d9f11c1af6b";
> >
> > default
> > {
> > ??? state_entry()
> > ??? {
> > ??????? llSay(0, "Script running, but who cares..");
> > ??? }
> > }
> >
> > ??? Hope im not missing any.
> >
> > ??? wear the box and teleport to your grid. If all goes well the
> > normal HG code will copy those assets to your grid.
> >
> > ??? This are public assets, of course.
> >
> > ??? (you should thank osgrid for this service also ;) )
> >
> > ( btw that is how i did update osgrid, that is also using a older
> > robust ;) )
> >
> > you will not have updated opensim library, but that only has 2 day
> > cycles (assets above).
> >
> > Note that most this uuids are hardcoded on viewers, so those that log
> > at sl with clean cache and then opensim, will have them on viewer
> > cache and viewer will use those (some are not exactly the same). A old
> > problem...
> >
> > Ubit
> >
> >
> >
> >> Hi, yes that setting is enabled, but i am also getting a message
> >> telling me
> >> some setting is missing from the database every time I teleport in. Does
> >> robust for an ugly sky region need to also be from the same code set? At
> >> the moment I have robust running on 0.911. I can update robust, but i
> >> lost
> >> your post detailing the changes needed to update from 0.911 Robust to
> >> 0.92
> >> so i have been putting that off until release so far.
> >>
> >> On Tue, Jun 30, 2020 at 1:00 PM
> >> <opensim-users-request at opensimulator.org>
> >> wrote:
> >>
> >>> Send Opensim-users mailing list submissions to
> >>> ???????? opensim-users at opensimulator.org
> >>>
> >>> To subscribe or unsubscribe via the World Wide Web, visit
> >>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >>> or, via email, send a message with subject or body 'help' to
> >>> ???????? opensim-users-request at opensimulator.org
> >>>
> >>> You can reach the person managing the list at
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> >>>
> >>> When replying, please edit your Subject line so it is more specific
> >>> than "Re: Contents of Opensim-users digest..."
> >>>
> >>>
> >>> Today's Topics:
> >>>
> >>> ??? 1. EEP & Ugley Sky (Sara Payne)
> >>> ??? 2. Re: EEP & Ugley Sky (Leal Duarte)
> >>> ??? 3. UglySky work branch (Leal Duarte)
> >>>
> >>>
> >>> ----------------------------------------------------------------------
> >>>
> >>> Message: 1
> >>> Date: Mon, 29 Jun 2020 15:47:37 +0100
> >>> From: Sara Payne <sarapayne.uk at gmail.com>
> >>> To: opensim-users at opensimulator.org
> >>> Subject: [Opensim-users] EEP & Ugley Sky
> >>> Message-ID:
> >>> ???????? <
> >>> CAOvqX5utrXs6zCzQTLGh5Bmquy2aXFu1eW8fuuNuHsNQ0LZhpQ at mail.gmail.com>
> >>> Content-Type: text/plain; charset="UTF-8"
> >>>
> >>> Greetings All
> >>>
> >>> Today I have been playing around with a pre-release version of
> >>> Firestorm
> >>> with EEP on an ugleysky branch region of opensimulator (compiled
> >>> today).
> >>>
> >>> What an amazing start from Ubit on the Opensim side and Beq on the
> >>> Firestorm team side for making this viewer work with older Opensim
> >>> code.
> >>>
> >>> Anyway, i couldn't apply a new environment setting asset to the parcel,
> >>> only to myself. Does anyone know if this is still expected behaviour
> >>> with
> >>> UgleySky? I guess I am wondering if I should put it on the OS Mantis
> >>> or the
> >>> Firestorm Jira.
> >>>
> >>> Does anyone know?
> >>>
> >>> Thanks in advance
> >>>
> >>> Sara
> >>>
> >>>
> >>> ------------------------------
> >>>
> >>> Message: 2
> >>> Date: Mon, 29 Jun 2020 16:05:51 +0100
> >>> From: Leal Duarte <ajlduarte at sapo.pt>
> >>> To: opensim-users at opensimulator.org
> >>> Subject: Re: [Opensim-users] EEP & Ugley Sky
> >>> Message-ID: <f14ce406-6d33-dfdc-9102-df074e86ce03 at sapo.pt>
> >>> Content-Type: text/plain; charset=utf-8; format=flowed
> >>>
> >>> Hi
> >>>
> >>> ? ??? That is working fine for me. Did you allowed parcel override
> >>> on the
> >>> region ?
> >>>
> >>> Ubit
> >>>
> >>>
> >>> On 29-Jun-20 15:47, Sara Payne wrote:
> >>>> Greetings All
> >>>>
> >>>> Today I have been playing around with a pre-release version of
> >>>> Firestorm
> >>>> with EEP on an ugleysky branch region of opensimulator (compiled
> >>>> today).
> >>>>
> >>>> What an amazing start from Ubit on the Opensim side and Beq on the
> >>>> Firestorm team side for making this viewer work with older Opensim
> >>>> code.
> >>>>
> >>>> Anyway, i couldn't apply a new environment setting asset to the
> >>>> parcel,
> >>>> only to myself. Does anyone know if this is still expected
> >>>> behaviour with
> >>>> UgleySky? I guess I am wondering if I should put it on the OS
> >>>> Mantis or
> >>> the
> >>>> Firestorm Jira.
> >>>>
> >>>> Does anyone know?
> >>>>
> >>>> Thanks in advance
> >>>>
> >>>> Sara
> >>>> _______________________________________________
> >>>> Opensim-users mailing list
> >>>> Opensim-users at opensimulator.org
> >>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >>>
> >>> ------------------------------
> >>>
> >>> Message: 3
> >>> Date: Tue, 30 Jun 2020 12:37:31 +0100
> >>> From: Leal Duarte <ajlduarte at sapo.pt>
> >>> To: opensim-users at opensimulator.org, opensim-dev at opensimulator.org
> >>> Subject: [Opensim-users] UglySky work branch
> >>> Message-ID: <b740ff9b-b4d9-a92e-89f2-cb2b439bd934 at sapo.pt>
> >>> Content-Type: text/plain; charset=utf-8; format=flowed
> >>>
> >>> "uglysky" is a branch of? the OpenSim 0.9.2.0 dev code that should
> >>> provide some support for different region environment mechanism that
> >>> new
> >>> viewers for OpenSimulator (OpenSim) will have. This viewers replaced
> >>> Windlight by the so called EEP (Environmental Enhancement Project)
> >>> code,
> >>> basically a modified Windlight, with a few new features and different
> >>> low level rendering.
> >>>
> >>> Up until uglysky work, the OpenSim environment had two basically
> >>> independent environment handling mechanisms: Lightshare (LS) and
> >>> Windlight (WL).
> >>>
> >>> Windlight was just a blind storage of what was sent by a viewer to the
> >>> server when applying an environment on its UI. This storage had no
> >>> relation to the Lightshare one, and was just sent back to viewers for
> >>> users on arrival to a region. Most viewers could not display WL changes
> >>> made after arrival.
> >>>
> >>> LightShare, only manipulated by scripts, was also sent to viewers at
> >>> login, in a independent way using its own lludp protocol. Viewers
> >>> supporting that protocol could see and update to changes made by a
> >>> script at anytime. Using LS and a viewer's WL UI together could be
> >>> confusing. This was due to history. Lighshare was introduced when a
> >>> viewer's environment was only local and the capability was never
> >>> updated
> >>> when they started sharing region WL settings.
> >>>
> >>> In addition there was a server side Sun module, that did ...something
> >>> ... It was mostly only valid for very old viewers.
> >>>
> >>> On uglysky the internal representation of the region environment was
> >>> unified, with the parameters and structure more suitable for the new
> >>> viewers (i.e. the so called EEP viewers). Viewers only get the
> >>> environment using a new protocol, or a subset of it using WL protocol.
> >>> Sun module was removed. LightShare (LS) scripts only create the simple
> >>> subset of EEP environments they have an effect on. LS lludp protocol
> >>> was
> >>> removed.
> >>>
> >>> When a script changes LS settings or WL settings are changed by a user,
> >>> new EEP capable viewers will see the change. Older WL viewers that
> >>> could
> >>> already see WL changes (Firestorm for example) will also see them,
> >>> others will not.
> >>>
> >>> Same applies for parcel crossings. The environment change will be sent,
> >>> some WL viewers will see it (so also providing per parcel environment
> >>> capability), others will not. And the same applies to the new OSSL per
> >>> avatar forced environment (if user is using region environment).
> >>>
> >>> Several new settings can only be set with a new EEP capable viewer,
> >>> like
> >>> day length, day offset, altitudes or parcel environment.
> >>>
> >>> Unless a region is to be used only with new EEP capable viewers, some
> >>> restrictions are recommended to continue to support WL only viewers:
> >>>
> >>> ? ??? - keep day cycle as 4 hours (default - some viewers may have it
> >>> hardcoded)
> >>> ? ??? - keep day offset -8 hours (default - some viewers may have
> >>> something hardcoded)
> >>> ? ??? - use only altitude zero (there are no altitudes on WL)
> >>> ? ??? - use only one "track" on water (WL water was not part of the day
> >>> cycle)
> >>>
> >>> WL viewers can change the region environment by applying water and
> >>> fixed
> >>> or day cycle. This will be converted to new region data, using defaults
> >>> for other the settings WL does not have. Note that estate sun, fixed
> >>> sun
> >>> and sun hour are gone (false, false, 0 now). Those are now defined by
> >>> the selected day cycle.
> >>>
> >>> Day and night duration:
> >>>
> >>> WL viewers used a non-linear sun time, so nights ran faster than days
> >>> with a day/night relation of about 3 to 1. New viewers do not do that,
> >>> neither will older WL viewers on uglysky regions.
> >>>
> >>> This may mean that when using a WL XML saved setting to apply an
> >>> environment or using a new EEP capable viewer to import a WL setting,
> >>> the day/night relation will be 1 to 1, if that was defined on the XML
> >>> source. Regions importing WL XML saved settings from WL viewers could
> >>> deform the day cycle timing. But new EEP viewer import does not.
> >>>
> >>> In the uglysky OpenSim library you should find a 1 to 1 "default" day
> >>> cycle and a modified 3 to 1 day cycle (the default used by regions).
> >>>
> >>> The viewer devs made a great effort to try to keep thinks looking the
> >>> same as before, with similar parameters, but one should expect some
> >>> differences. One case in fact is not even on the rendering engine, but
> >>> on parameters validation, that does seem incorrect. Hopefully they will
> >>> fix it.
> >>>
> >>> This work branch will be part of main dev code soon.
> >>>
> >>> Regards,
> >>>
> >>> Ubit
> >>>
> >>>
> >>>
> >>> ------------------------------
> >>>
> >>> _______________________________________________
> >>> Opensim-users mailing list
> >>> Opensim-users at opensimulator.org
> >>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >>>
> >>>
> >>> End of Opensim-users Digest, Vol 72, Issue 8
> >>> ********************************************
> >>>
> >> _______________________________________________
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> >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
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> > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
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>
> ------------------------------
>
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> End of Opensim-users Digest, Vol 72, Issue 9
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