[Opensim-users] Is there a working vehicle script for opensim

Sara Payne sarapayne.uk at gmail.com
Sat Jul 4 12:11:47 UTC 2020


That probably depends on your physics version rather than opensim version.
I use bullet physics without any issues on 0.911 and 0.92.

If you make inworld contact i will send you one. Sara Diamond on the Fire
And Ice Grid

On Sat, 4 Jul 2020, 13:00 , <opensim-users-request at opensimulator.org> wrote:

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> Today's Topics:
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>    1. git branch uglysky deactivated,   its code is now part of
>       master (Leal Duarte)
>    2. Is there a working vehicle script for opensim 911?
>       (Ralph Clint Ellis)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Fri, 3 Jul 2020 19:37:56 +0100
> From: Leal Duarte <ajlduarte at sapo.pt>
> To: opensim-dev at opensimulator.org, opensim-users at opensimulator.org
> Subject: [Opensim-users] git branch uglysky deactivated,        its code is
>         now part of master
> Message-ID: <a4094290-2f97-6070-81a1-a7d90ccb9dc1 at sapo.pt>
> Content-Type: text/plain; charset=utf-8; format=flowed
>
> Hi
>
>  ??? The code and data on branch uglysky are now part of main 0.9.2 master.
>
>  ??? Follow normal procedure on a major code change, i.e. either clone
> master to a new folder, or clean the solution, pull and run
> runprebuild.(sh/bat) then compile
>
>  ?? Regards,
>
> Ubit
>
>
>
>
> ------------------------------
>
> Message: 2
> Date: Fri, 3 Jul 2020 14:22:50 -0500
> From: Ralph Clint Ellis <ralphclintellis at gmail.com>
> To: opensim-users at opensimulator.org
> Subject: [Opensim-users] Is there a working vehicle script for opensim
>         911?
> Message-ID:
>         <
> CABeqdi75Fz3kPUh9O5pwS64Qq0QurbBJfQe-CbwiQ2tmteWz+w at mail.gmail.com>
> Content-Type: text/plain; charset="UTF-8"
>
> None of the scripts I've found work properly. Are some of the necessary
> apis broken?
>
>
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