[Opensim-users] Strange behavior of the llsittarget when the primitive is rotated 90º in X

Luisillo Contepomi luisillocontepomi at gmail.com
Sat Dec 1 11:40:22 UTC 2018


Test this please.
A prim rotate in x axe 90 and then try to modify rotation of sit target.

Use this script in a Cube
//

vector rotacion = <0,0,0> * DEG_TO_RAD;
vector posicion = <0.50, 0.0, 0.50> ;

default
{
    state_entry()
    {
        llSitTarget( posicion, llEuler2Rot(rotacion) );
   }
}

Then rotate the cube 90 º in x axe and edit for try to sit avatar up
on the cube.

Now Y rotations are Z and Z are Y and positions are bad.

My English is not enough to explain it clearly. Please use the script
and edit modify in the scripts rotations for sitting on top to see
what I am saying

Version 0.0.9.1 and all devs.

If have confirmation I will report to mantis.

Best regards,


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