[Opensim-users] Are unused assets deleted? (Fred Beckhusen)

Melanie melanie at t-data.com
Sun Aug 12 17:08:36 UTC 2018


There isn't a real reason to expend that sort of time and effort on cleaning assets. First off, for assets named in scripts, a heuristic is used. It can't detect all assets with certainty and it will also have false positives. Therefore, some things may break an some unused assets will be kept. However, and that is the more important part, even a large commercial grid operating for years accumulates assets that still easily fit on a modern hard disk. Furthermore, if one disk fills up another can be added. So, for many grids I know and certainly for myself, the mantra is "disk space is cheap" and that way there isn't a risk of breaking users' creations. Deduplicating asset systems like fsassets make this even more relevant, because most large assets are meshes and textures that are uploade by many people, but are actually identical. Deduplicating is a massive help there. At the end of the day, there is only one way to remove a prim, even one without contents, completely. If you rez a prim and then delete it, it will be taken off the region, serialized and put into an asset to be put into your trash. So that is not the solution. In fact, the only way to remove a prim from a region without creating an asset is llDie(). It creates no copy. - Melanie ---- On Sun, 12 Aug 2018 16:46:15 +0000 Fred Beckhusen <fred.b at mitsi.com> wrote ---- 1. Are unused assets deleted? (Ethan A. Gardener) Dumping and reloading breaks all Firestorm links to Outfits. Take a look at thi web page at Wizardry and Steamworks (grimore.org/opensim/database/asset_cleaner) for a possible way to clean a db It uses PHP with OARS and IARS to make lists of what to keep, then deletes the rest. Fred _______________________________________________ Opensim-users mailing list Opensim-users at opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users


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