[Opensim-users] Any thoughts on FBX and Mesh Handling

Ai Austin ai.ai.austin at gmail.com
Wed Oct 18 13:48:55 UTC 2017


I wonder if anyone has put thought into handling FBX mesh in OpenSim 
(or if there are rumours of whether it might be handled in SL)?

I see growing use of FBX in other tools and platforms and recently 
came across a very nice (free) FBX exporter for objects in any format 
(such as primitive shapes, OBJ meshes and Collada DAE meshes and 
combinations of them) in Unity3D.  Our OAR Converter can take OpenSim 
OAR content via Collada into Unity3D and from there it can now be now 
be exported to FBX to allow OpenSim to be a part of a development 
route for builds for multiple platform use.

But being able to bring (textured) FBX meshes into OpenSim rather 
than converting to Collada and trying to meet the requirements for 
uploading such meshes would be useful one day.



More information about the Opensim-users mailing list