[Opensim-users] What is going on with the latest release ofopensim for OSgrid
Chris
mewtwo0641 at gmail.com
Wed Jun 28 01:01:39 UTC 2017
I have been seeing similar issues myself between the past week and a
half - two weeks on master
Though the previous responses in this thread mention map and asset cache
population as being a possible issue I'm not so sure that this is the
case in this example because there is very little rezzed out in my case;
2 of the regions are completely empty and the other 2 are sparsely
populated with random cube prims here and there mostly for script testing.
This is being seen on a test install independent from my main grid (not
running both at the same time), clean database, 4 regions, grid mode
(Not HG, 1 OpenSim.exe instance), Windows 7 x64 under .NET, and on
ubODE. I'm also using the default map tile module (That is, the old one,
and not Warp3D)
Log File Examples:
17:05:47 - [REGION LOADER FILE SYSTEM]: Loaded config for region Test
Sandbox
17:05:47 - [LOAD REGIONS PLUGIN]: Loading specific shared modules...
17:05:47 - [LOAD REGIONS PLUGIN]: Done.
17:05:47 - [LOAD REGIONS PLUGIN]: Creating Region: Monte Cristo
(ThreadID: 1)
17:05:47 - [SCENE]: Default script engine XEngine
17:05:47 - [SCENE]: Region Monte Cristo, WORLD MAP refresh time set to 0
seconds
17:05:47 - [SCENE]: Using the BestAvatarResponsiveness prioritization scheme
17:05:47 - [HEIGHTMAP TERRAIN DATA]: VD2Gzip 296 bytes input
17:05:47 - [HEIGHTMAP TERRAIN DATA]: V2DGzip. Heightmap size=<256,256>.
Region s
ize=<256,256>
17:05:47 - [HEIGHTMAP TERRAIN DATA]: HeightmapTerrainData create from
Variable2D
Gzip serialization. Size=<256,256>
17:05:47 - [HEIGHTMAP TERRAIN DATA]: VD2Gzip 296 bytes input
17:05:47 - [HEIGHTMAP TERRAIN DATA]: V2DGzip. Heightmap size=<256,256>.
Region s
ize=<256,256>
17:05:47 - [HEIGHTMAP TERRAIN DATA]: HeightmapTerrainData create from
Variable2D
Gzip serialization. Size=<256,256>
17:05:47 - [MODULES]: Loading Region's modules (old style)
17:05:47 - [REGIONMODULES]: Loading Region's modules (new style)
17:05:47 - [CHAT]: Initialized for Monte Cristo w:10 s:20 S:100
17:05:47 - [MESSAGE TRANSFER]: Message transfer module active
17:05:47 - [REMOTE GRID USER CONNECTOR]: Enabled remote grid user for
region Mon
te Cristo
(A lot of times it gets stuck for a long time here)
Another log from a different OS session:
17:07:55 - [LOAD REGIONS PLUGIN]: Creating Region: Monte Cristo
(ThreadID: 1)
17:07:55 - [SCENE]: Default script engine XEngine
17:07:55 - [SCENE]: Region Monte Cristo, WORLD MAP refresh time set to 0
seconds
17:07:55 - [SCENE]: Using the BestAvatarResponsiveness prioritization scheme
17:07:55 - [HEIGHTMAP TERRAIN DATA]: VD2Gzip 296 bytes input
17:07:55 - [HEIGHTMAP TERRAIN DATA]: V2DGzip. Heightmap size=<256,256>.
Region s
ize=<256,256>
17:07:55 - [HEIGHTMAP TERRAIN DATA]: HeightmapTerrainData create from
Variable2D
Gzip serialization. Size=<256,256>
17:07:55 - [HEIGHTMAP TERRAIN DATA]: VD2Gzip 296 bytes input
17:07:55 - [HEIGHTMAP TERRAIN DATA]: V2DGzip. Heightmap size=<256,256>.
Region s
ize=<256,256>
17:07:55 - [HEIGHTMAP TERRAIN DATA]: HeightmapTerrainData create from
Variable2D
Gzip serialization. Size=<256,256>
17:07:55 - [MODULES]: Loading Region's modules (old style)
17:07:55 - [REGIONMODULES]: Loading Region's modules (new style)
(Sometimes it gets stuck for a long time here but not as often as the
first example)
On 6/25/2017 7:40 PM, AJLDuarte wrote:
>
> Hi
>
> Good to read things are not so bad after all
>
> About reboots, do them as often as your use case allows (and backups
> of course).
>
> Regions memory use keeps piling up.. etc, etc
>
> Ubit
>
> *From:*opensim-users-bounces at opensimulator.org
> [mailto:opensim-users-bounces at opensimulator.org] *On Behalf Of
> *tringate at gmail.com
> *Sent:* Monday, June 26, 2017 01:28
> *To:* opensim-users at opensimulator.org
> *Subject:* Re: [Opensim-users] What is going on with the latest
> release ofopensim for OSgrid
>
> Ubit,
>
> After checking everything I decided to do a “warm” start, one where it
> is not a total upgrade with all the compiled stuff deleted. This time
> the restart took 14 minutes which is what I normally observe. I guess
> I never watched a cold restart before so I guess maybe it always took
> that long. Usually I let the updates happen at the middle of the
> night restart I have scheduled. I always found everything working
> just fine in the mornings.
>
> Sorry for the alarm, but the 70 minute restart time took me by surprise.
>
> One good thing I did learn from all of this was that it may not be
> necessary to do a reboot every night to prevent lag. One of my
> servers ran 12 days with no reboot because I had forgot to turn the
> nightly reboot back on during a routine manual maintenance I did
> earlier this month.
>
> I may go to a once a week reboot on one server and see how that goes.
> If all goes well, I’ll change them all to once a week.
>
> Tom
>
> *From:*AJLDuarte
>
> *Sent:*Sunday, June 25, 2017 12:55 PM
>
> *To:*opensim-users at opensimulator.org
> <mailto:opensim-users at opensimulator.org>
>
> *Subject:*Re: [Opensim-users] What is going on with the latest release
> ofopensim for OSgrid
>
> Hi
>
> What was the state of folder bin/AssetsCache on those 2 tests?
>
> According to options, map generation my require full assets fetch
> from grid and that can take ages if not cached.
>
> Of course, make sure FloatSam cache is proper configure. It should no
> longer be optional, since it is needed and others don’t do the job now.
>
> Also seems your t2 is not doing map and not using ubOde ?
>
> Even with all assets present in cache map is heavy, can take a bit
>
> ubOde does operations before scene Ready so that ready does mean it a
> bit more
>
> Other engines do it later so you don’t see it and region Ready really
> doesn’t mean much.
>
> Ubit
>
> *From:*opensim-users-bounces at opensimulator.org
> <mailto:opensim-users-bounces at opensimulator.org>
> [mailto:opensim-users-bounces at opensimulator.org] *On Behalf Of
> *tringate at gmail.com <mailto:tringate at gmail.com>
> *Sent:* Sunday, June 25, 2017 17:32
> *To:* OS-Opensim Users
> *Subject:* [Opensim-users] What is going on with the latest release of
> opensim for OSgrid
>
> I just did a update to the latest release of opensim released by
> OSgrid and it took 1 hour and 12 minutes from the time the command was
> give to load before it enabled logins.
>
> This is on a 4 by 4 var region that previously took 17 minutes to
> load. While that is nothing to write home about, an hour and 12
> minutes is totally insane.
>
> This region runs on a dedicated server with nothing else running on it
> at all. It is a 6 core AMD with 16GB of ram.
>
> Using “top” to view cpu usage the most I ever noticed it going to as
> 16% total with only one core hitting 100% for a few MS every now and then.
>
> It looked like it too most og that time generating the 16 tile
> textures for the grid display, but scripts did take about 11 minutes
> to get started. That part did not appear to be significantly
> different than before.
>
> Here are some key log entries so you can see how long each thing is
> taking.
>
> 2017-06-25 10:34:15,481 INFO [OPENSIM MAIN]: configured log4net using
> default OpenSim.exe.config <—first log entry
>
> 2017-06-25 10:34:25,743 DEBUG [REGION DB]: Loaded 5694 objects using
> 47381 prims
>
> 2017-06-25 10:34:31,207 DEBUG [REGION DB]: Loaded inventory from 3563
> objects
>
> 2017-06-25 10:34:31,209 INFO [SCENE]: Loaded 5694 objects from the
> datastore
>
> 2017-06-25 10:34:40,244 DEBUG [WORLD MAP]: Generating map image for TSim 1
>
> <—big delay
>
> 2017-06-25 11:17:53,580 DEBUG [WORLD MAP]: Storing map image
> c393c67c-eb69-43b1-b6bd-650d06c59e99 for TSim 1
>
> 2017-06-25 11:17:55,255 INFO [SCENE]: Initializing script instances
> in TSim 1
>
> 2017-06-25 11:19:14,586 INFO [SCENE]: Initialized 6604 script
> instances in TSim 1
>
> 2017-06-25 11:19:14,979 INFO [ubOde] start processing pending actor
> operations
>
> <—big delay
>
> 2017-06-25 11:29:23,776 INFO [XEngine]: Started 50 scripts in TSim 1
>
> <—big delay but not much different than previous version
>
> 2017-06-25 11:45:33,268 INFO [XEngine]: Completed starting 6583
> scripts on TSim 1
>
> 2017-06-25 11:45:57,478 DEBUG [RegionReady]: Region "TSim 1" is ready:
> "server_startup,1,21," on channel -800
>
> This is a very limited log entry list as there are hundreds of entries
> many of them listing bad textures or other things indicating corrupt
> assets coming from the asset server.
>
> This was a cold start where it does have to generate and compile
> stuff, but it has never taken any where near this long for a region to
> come online before.
>
> No one else has noticed this huge increase in start-up time?
>
> I’m running 4 servers, so I tried this same region on my test server,
> it only has 8gb or ram and a bit slower 6 core AMD cpu. It took 2
> hours on that server.
>
> My other 4 by 4 region TSim 2 takes 12 minutes to come online. This
> is not the cold start time, which does take longer.
>
> 2017-06-25 04:02:57,726 INFO [OPENSIM MAIN]: configured log4net using
> default OpenSim.exe.config
>
> 2017-06-25 04:04:22,724 DEBUG [REGION DB]: Loaded 3068 objects using
> 33622 prims
>
> 2017-06-25 04:03:25,024 INFO [XEngine]: Initializing scripts in
> region TSim 2
>
> 2017-06-25 04:09:34,146 INFO [XEngine]: Started 50 scripts in TSim 2
>
> 2017-06-25 04:15:45,075 INFO [XEngine]: Completed starting 4534
> scripts on TSim 2
>
> 2017-06-25 04:15:45,138 DEBUG [RegionReady]: Region "TSim 2" is ready:
> "server_startup,1,27," on channel -800
>
> ------------------------------------------------------------------------
>
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--
OpenSim: 10 Region Standalone on 0.8.1 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD FX 8320 8-Core 3.5 GHz
Memory: 16 GB DDR3
Database: MySQL 5.1.63 (x64)
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