[Opensim-users] Accessibility in VR - Head Height
opensim.users at katijackstudio.com
opensim.users at katijackstudio.com
Tue Jul 12 02:18:23 UTC 2016
Though it's been well discussed here and in other venues, here is the
first in a series about building virtual environments to scale for the
user, written from the perspective (see what I did there?) of a
mobility impaired VR user/developer. Hopefully other builders on the
list may find this useful/interesting.
As noted in the first paragraph, 'this is the first post of a series
focusing on ways to make VR experiences accessible for
disabled/mobility impaired users.'
http://www.vrinflux.com/vr-accessibility-why-changing-head-height-matters/
--
~!CJ
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