[Opensim-users] [0.9] DllNotFoundException: lib64/libode-x86_64
Jeff Kelley
opensim at pescadoo.net
Fri Jan 8 01:15:04 UTC 2016
Compiling the master the usual way :
git pull origin master
git reset --hard
./runprebuild.sh
xbuild
Revision is ee15c51 (2016-01-01)
The binary product runs ok with BulletSim.
With ODE *and* ubODE, I get :
System.DllNotFoundException: lib64/libode-x86_64
Full log:
http://pastebin.com/raw/GQ3cm7r8
Content of my lib64 folder :
-rwxrwxr-x. 1 jyb jyb 1.5M Jan 7 11:46 BulletSim.dll
-rwxrwxr-x. 1 jyb jyb 2.4M Jan 7 11:46 libBulletSim.so
-rw-rw-r--. 1 jyb jyb 2.8M Jan 7 11:46 libode.dylib
-rw-rw-r--. 1 jyb jyb 1.1M Jan 7 11:46 libode-x86_64.so
-rwxrwxr-x. 1 jyb jyb 128K Jan 7 11:46 libopenjpeg-dotnet.dylib
-rwxrwxr-x. 1 jyb jyb 146K Jan 7 11:46 libopenjpeg-dotnet-x86_64.so
-rwxrwxr-x. 1 jyb jyb 765K Jan 7 11:46 libsqlite3_64.so
-rwxrwxr-x. 1 jyb jyb 2.1M Jan 7 11:46 libsqlite3.dylib
-rwxrwxr-x. 1 jyb jyb 637K Jan 7 11:46 ode.dll
-rwxrwxr-x. 1 jyb jyb 1.1M Jan 7 11:46 sqlite3.dll
OpenSim.ini settings for ODE :
physics = OpenDynamicsEngine
OpenSim.ini settings for ubODE :
meshing = ubODEMeshmerizer
physics = ubODE
MONO 3.2.5, CentOS 6.6, 64-bit.
What could be wrong?
-- Jeff
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