[Opensim-users] Boat script for bullet engine

Dahlia Trimble dahliatrimble at gmail.com
Thu Jun 11 05:07:10 UTC 2015


*votes for a sample script wiki page on http://opensimulator.org/


On Wed, Jun 10, 2015 at 9:40 PM, Mister Blue <misterblue at misterblue.com>
wrote:

> There have been several requests for sample scripts  that are known to
> work. With all the scripts floating around, it is hard to find the right
> place to start.
>
> If I was to start collecting such scripts, where should they be stored so
> new scripters will find them?
>
> ==mb
>
> On Wed, Jun 10, 2015 at 6:33 PM, Thomas Ringate <tringate at gmail.com>
> wrote:
>
>>   Mister Blue,
>>
>> I closed the mantis.  The problem was with not setting hover height to
>> something other than zero.  That is the value used in the lsl wiki and I
>> thought it meant to hover right on the water, not disable hover.
>>
>> I will post this script once I finish cleaning it up and commenting it.
>> Then others like me will be able to find it in the forum in the script
>> section for something that works.  They can modify it to their liking and
>> add other features.
>>
>> Tom
>>
>>  *From:* Mister Blue <misterblue at misterblue.com>
>> *Sent:* Monday, June 08, 2015 9:40 PM
>> *To:* opensim-users maillist <opensim-users at opensimulator.org>
>> *Subject:* Re: [Opensim-users] Boat script for bullet engine
>>
>>  As BulletSim's maintainer, I would like to fix the problems you've been
>> finding.
>>
>> I thought I'd fixed the sinking problem in the latest master. There used
>> to be a problem with setting buoyancy (BulletSim is like SL when dealing
>> with buoyancy and vehicles and not like ODE).
>>
>> If you can file a Mantis with a short script that fails, I will take a
>> look at it. I want vehicles to work with BulletSim.
>>
>> == MB
>>
>> On Mon, Jun 8, 2015 at 10:58 AM, Thomas Ringate <tringate at gmail.com>
>> wrote:
>>
>>>   I have been trying to modify the vehicle script for the
>>> bulletsim-jetbike v1.0.lsl written by Shin Ingen.  I want to use the script
>>> in a Jet Ski.
>>>
>>> The issues I need to solve are:
>>> - do not sink when driver sits
>>> - detect region borders and veer away
>>> - detect shoreline and veer away
>>>
>>> The most critical of these is the first.  Searching using Google shows
>>> that the most common problem for a boat is that it sinks when the driver
>>> gets on the boat.  I am able to keep the boat afloat using the above
>>> script if I never turn it.  Once I maneuver at all it slowly sinks to the
>>> bottom.
>>>
>>> Unfortunately, after reading for many hours about vehicles in the wiki,
>>> I find nothing I change or try does anything but make it worse.
>>>
>>> There are no published working bullet scripts for a boat that I could
>>> find as an example to achieve a boat that would maneuver and stay floating.
>>>
>>> Is there such a script?  If so can someone point me to it please.
>>>
>>> The above script is really a lot of fun speeding around a region diving
>>> into water, scaling mountains and flying back to ground level.
>>> As long as you avoid the regions borders it is great.
>>> I have added code to detect the borders, veer away and slow down while
>>> doing it.
>>> Unfortunately there is no way I have found to do this the same way as
>>> running into a non phantom prim.
>>> I have to set the border limit to 15 meters to give the script time to
>>> react, slow the vehicle and start the turn operation.
>>> It is still possible to overshoot the border and that is sudden death
>>> for this script and vehicle.
>>>
>>> Tom
>>>
>>> _______________________________________________
>>> Opensim-users mailing list
>>> Opensim-users at opensimulator.org
>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>>>
>>>
>>
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>
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