[Opensim-users] Export Permissions...
Butch Arnold
butch.arnold at 3rdrockgrid.com
Sun Jan 11 05:22:24 UTC 2015
Hello Melanie,
I believe the default "Plywood" texture used on a default box does not
have the correct permissions.
I was able to take a texture which I created and added an "Export"
permission to and apply it to this box on all sides.. once I did this, I
was able to then set the "Export" checkbox on the box.
It seems that I can set the export permission on the following from
inventory but I first must "Set" both copy/mod perms:
- Body parts - eyes, hair, skin, shapes
- calling cards
- clothing
- I was unable to check gestures as I only have one in my inventory
and it is not full perm so I cannot set to copy thus the export box
remains shaded.
- Landmarks appear to be "Export" enabled by default.
- Notecards
- Objects as long as they have "Export" enabled textures (Note:
Opensim default textures appear not to have export permissions on by
default and these cannot be changed using the viewer)
- Textures
- Photos
- Scripts
- I was unable to check sounds as I have only 1 in my inventory and it
is not full perm, hence the export box stays shaded
- Textures
I used blender and created a basic mesh with no texture and uploaded but
I was not able to set the export box as it remained shaded.
Summary:
It appears as long as you can set copy/mod perms on your item and all
textures then the export box becomes enabled and you can check it or not.
- I was unable to test sounds or gestures
- It appears we cannot set the export perm on a basic .dae model
without texture
- It appears that "ALL" default OpenSim items cannot be set to allow
export and if anything is using any of the default textures it cannot be
set to export.
- I have not yet tested if these "Export" permissions actually work,
but I was able to use the "Export" check box in each of these cases
indicated above.
Thanks,
Butch
On 1/10/2015 11:06 PM, Butch Arnold wrote:
> Hello Melanie,
>
> Thank you for the info on this feature.
> Based on what I had read and heard from others, I incorrectly reported
> in an interview today that this feature was not fully implemented and
> did not work as expected.
> My apologies for that errant report - I have since contacted the
> person (Maria at Hypergrid Business) and pasted them what you have put
> to the mailing list.
>
> I have tried to test this feature based on the information you've
> provided and have not been able to make this work as you've indicated.
> I am using opensim code based on r/25628 -
> bda8f2a2c1d702adc9e61869195a4dbcd3c6751f dated 12/30/2014 and the
> Singularity viewer version 1.8.6 (6313) Jan 7 2015 06:04:40
> (Singularity Alpha).
>
> Using the settings you have provided I have added the following to my
> opensim.ini file:
> [SimulatorFeatures]
> ExportSupported=true
>
> And I am unable to make this work.
> Steps...
> - I created a simple box and renamed it
> - I took this box back to inventory
> - Out of curiosity, I looked to see what was shown when trying to set
> export perms from inventory (I know you said it wouldn't work, but I
> was curious anyway)
> - While box was still in inventory it showed the export box as "Not
> available" or greyed out as expected since you said it wouldn't work.
> - I pulled the box from my inventory and rezzed it on the ground.
> - I went into edit mode and it was still showing the export box as
> unavailable (see attached screenshot).
>
> Next Test...
> - I went back into inventory and found a shirt I had made
> previously... right clicked... chose properties
> - I can now see the export box as empty, but able to be checked..
> I've checked the box and it has stayed checked.
> - I have not yet tried to see if it would actually allow export as I
> was simply wanting to test the export checkbox function.
>
> Maybe it is now broken in core?
> Maybe it is not correctly implemented in my viewer?
>
> I think this would be a very useful feature to be completed for
> opensim and think it could help make the content creators of our
> community feel more comfortable about hyper grid mode.
> If the content creator can choose "NOT" to allow export and can expect
> this choice to be honored by the simulator it could go a long way at
> improving the sense of security our community has with OpenSim at the
> moment.
> One of the hardest things I've personally had to deal with as a grid
> operator/manager is the users not feeling confident their objects
> cannot be exported if they choose not to allow it.
> We have many content creators on 3rd Rock Grid which do not want to
> allow their creations to be taken out of our grid and they were very
> much against our grid converting to hyper grid mode because of their
> fears.
> If we could provide them with this feature it would take away these
> fears.
>
> Thanks,
> ~Butch Arnold
> /mailman/listinfo/opensim-users
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