[Opensim-users] llVolumeDetect
Shaun T. Erickson
ste at smxy.org
Fri Oct 17 22:58:56 UTC 2014
I'm curious about something. Unless you have an old, original, Blamgate,
made by Pathfinder Lester, then all other Blamgates are made by Shaun
Emerald (me - I started with his and have since rewritten it
completely). But neither his nor mine use llVolumeDetect() ...
-ste
On 10/17/14, 4:23 PM, Dahlia Trimble wrote:
> Assuming you're correct about it losing the property after a restart,
> I'd think this test would work in either SL or OpenSimulator:
>
> changed(integer what)
> {
> if (what & (CHANGED_REGION_START | CHANGED_REGION_RESTART))
> {
> llVolumeDetect(FALSE); // toggle bug fix in Opensim
> llVolumeDetect(TRUE);
> }
> }
>
> On Fri, Oct 17, 2014 at 10:07 AM, Fred Beckhusen <fred.b at mitsi.com
> <mailto:fred.b at mitsi.com>> wrote:
>
> I use llVolumeDetect() to detect avatar collisions to trigger
> game effects and teleports when an avatar falls into water or
> fire, or walks into a rabbit hole.
>
> The widely used hypergrid "Blamgate" teleporter I based my work on
> would sometimes not work after a reset. The llVolumeDetect prim
> property did not get preserved after a restart.
>
> I eventually figured out that a changed() event with the
> Opensim-specific CHANGED_REGION_RESTART ( not
> CHANGED_REGION_START) flag is needed to turn llVolumeDetect(FALSE)
> and llVolumeDetect (TRUE) again. This will turn the collision off
> and on again. I have found this, and only this, works reliably.
>
> // Works in
>
> default
> {
> state_entry() {
> llVolumeDetect(TRUE);
> }
> collision_start(integer total_number) {
> llSay(0, "Bumped: "+(string)total_number);
> }
> changed(integer what) {
> if (what & (CHANGED_REGION_RESTART) // not
> CHANGED_REGION_START, that is for Second Life, REstart is for Opensim
> {
> llVolumeDetect(FALSE); // toggle bug fix in Opensim
> llVolumeDetect(TRUE);
> }
> }
> }
>
> --ooo------/\/\/\-----|(------ooo------/\/\/\-----|(------ooo----
> Ferd Frederix/Fred K. Beckhusen
> http://www.outworldz.com
>
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