[Opensim-users] Quad Mesh avatars anyone??
Robert Martin
robertltux at gmail.com
Tue Nov 25 03:37:01 UTC 2014
okay so if i
1 get a dire wolf designed (but rigged as a biped)
2 setup the animations/poses and load into an AO
then it should actually work correctly (more or less)
less than i thought it would be
On Mon, Nov 24, 2014 at 10:16 PM, Michael Emory Cerquoni
<nebadon2025 at gmail.com> wrote:
> the trick to a quad avatar is in the AO, you need BVH animations that force
> your avatar into the quad position, then you have to take this all into
> account when rigging your quad mesh, you basically have to build all your
> own animations as well unfortunately, its much harder than just simply
> rigging mesh joints. There is no native support in the current viewers for
> quad+ avatars.
>
> On Mon, Nov 24, 2014 at 8:46 PM, Robert Martin <robertltux at gmail.com> wrote:
>>
>> Does anybody know how to go about making a quad mesh avatar (like a Dire
>> Wolf??)
>>
>> also in blender which way do i need to face the avatar to get it to
>> import to OS/SL correctly??
>>
>> --
>> Robert L Martin
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>
>
>
> --
> Michael Emory Cerquoni
>
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--
Robert L Martin
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