[Opensim-users] First preview of OnLook

Diva Canto diva at metaverseink.com
Sat Nov 15 18:00:04 UTC 2014


Thanks!
This viewer shouldn't do anything special in your own world, given that 
your world doesn't send anything special.
If you are having problems seeing objects, try cleaning your cache, 
increasing the draw distance (it's set to the minimum), etc. -- the 
usual things for when objects go missing.

On 11/15/2014 9:18 AM, Kay McLennan wrote:
> On Thu, Nov 13, 2014 at 6:22 PM, Diva Canto <diva at metaverseink.com 
> <mailto:diva at metaverseink.com>> wrote:
>
>     Hi everyone,
>
>     As I announced at OSCC last weekend, I have been working on the
>     viewer side. I have now made the first (very alpha) release of
>     this new viewer, OnLook, which people can test. I wrote a
>     description of OnLook, and the steps to test it, in a blog post:
>     http://metaverseink.com/blog/?p=566
>
> I am so excited about Diva's new OnLook viewer -- that will provide 
> easy access for [student and other] new or infrequent users.  At the 
> same time the benefits of this new [server side configurable] viewer 
> represent important and needed innovations, some of the sculpt items 
> in my grid (trees, letters, stairs, etc.) do not rezz when using the 
> OnLook viewer.  Also, I did try to increase the RenderVolumeLoadFactor 
> (first to 4 and then even higher) and the sculpt items still do not 
> rezz.  Is there another setting I could adjust?  Note:  The OnLook 
> viewer is of such keen interest to me, if needed, I have no problem 
> changing out all of the items in my nine islands that do not rezz (!). 
> (smile)
>
> Again, thank you Diva!
>
> Best,
> Kay
>
>
>
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