[Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

Dr Ramesh Ramloll r.ramloll at gmail.com
Sun Jul 20 03:03:49 UTC 2014


I thought, just to clarify the 'malleability' of linksets I mentioned to
point to two examples, because I do realize it might be confusing. So
clarify, when I mention 'tailorability of objects', I mean tailorability of
linksets. Here are two examples,
example 1 : http://youtu.be/Hm-VhY_Fi24?list=UUhVKXSwoxC524IGHl-F1wPw
There is a house and objects in it. You will find that I open the fridge,
remove a cake and place it on a plate, and then proceed to feed an NPC with
the cake. The house and the contents in it, sofa beds, food ..etc... all
are linked into one object. That is why I can rez it as one object from the
RezMela library.
example 2: http://youtu.be/9ZYHvJiVzp4?list=UUhVKXSwoxC524IGHl-F1wPw
This is a ludo like board game, here again, everything is linked ...
Sorry for any confusion.
R


On Sat, Jul 19, 2014 at 9:14 PM, Dr Ramesh Ramloll <r.ramloll at gmail.com>
wrote:

> Hi Doug,
> It also depends on what we mean by malleability of objects, for basic
> applications such a game board, where the whole object is complex of linked
> object.... the parts are not changed in itself e.g. game pieces or cards,
> but the whole is.  Another example I have is an application that generate
> shapes of molecules, or that students can assemble on their own, and even
> have a whole chemical reaction play out infront of them ... again there is
> one object,will linked subparts e.g. atoms, bonds, and so forth ... from
> this perspective, before we have any really meaningful discussion, we must
> first establish the boundary between objects, in my case, this boundary is
> between scripted linksets. With this background, I have yet to find one
> application that does not benefit from the ability to change each linkset
> state. Just my two cents.
>  Ramesh
>
>
> On Sat, Jul 19, 2014 at 8:28 PM, DrDoug Pennell <drdoug.pennell at gmail.com>
> wrote:
>
>> I am with Tom on this one. For many educational uses, adapting and
>> changing objects is not needed. Of course there are educational uses where
>> adapting and changing objects is critical, however many (most?) educational
>> sims I visited in SL did not rely on students working together to create
>> things, and there are plenty of uses where it is simply not needed.
>> Simulations are a perfect example and an area where Unity excels over SL or
>> OpenSim. I built some fairly involved simulations in SL and have since
>> essentially abandoned the platform and switched to Unity.
>>
>> As has been said many times, SL/OpenSim is great for collaborative
>> content creation. If you are doing that then sticking with SL/OpenSim makes
>> perfect sense. If you don't need your students to work together and make
>> widgets on the fly, then Unity might be a better choice.
>>
>> It is all about using the right tool for the job.
>>
>> Doug Danforth
>>
>> On Jul 19, 2014, at 1:02 PM, Dr Ramesh Ramloll <r.ramloll at gmail.com>
>> wrote:
>>
>>
>> On Sat, Jul 19, 2014 at 12:45 PM, Tom <tom.willans at bessacarr.com> wrote:
>>
>>> For many educational uses adapting and changing objects is not needed.
>>
>>
>> I respectfully beg to differ. This is the core of the my research
>> efforts. A learning environment needs to provide user level tailorability
>> from the core. The fact that it is not available does not mean that it is
>> not needed. I cannot count how many times, subject matter experts felt that
>> their teaching is being canned by the environment, or that students find
>> their expression (through actions) limited. This is the result of extensive
>> evaluation on the ground, both from an ethnographic evaluation perspective
>> and for a user level evaluation perspective. I hope to publish these
>> findings soon (well after I get some time away from writing grant proposals
>> or doing actual building work)
>>
>>
>> --
>> 'Consider how the lilies grow. They do not labor or spin.'
>> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
>> Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
>> 208-240-0040
>> LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC
>> <http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+
>> profile <https://plus.google.com/103652369558830540272/about>
>>
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>
>
> --
> 'Consider how the lilies grow. They do not labor or spin.'
> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
> Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
> 208-240-0040
> LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC
> <http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+
> profile <https://plus.google.com/103652369558830540272/about>
>



-- 
'Consider how the lilies grow. They do not labor or spin.'
*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
208-240-0040
LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC
<http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+
profile <https://plus.google.com/103652369558830540272/about>
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