[Opensim-users] Physical object looses physics status when colliding with ground
bertrand lebert
bartleby94 at hotmail.fr
Wed Jan 22 07:30:38 UTC 2014
Hello
Why you never answer us?
Bartleby
Le 22 janv. 2014 à 01:48, Justin Clark-Casey <jjustincc at googlemail.com> a écrit :
> I suspect there might be an uncaught race condition somewhere, which would be a bug in ODE's physics plugin. I know there are a ton of open bugs so it might seem a little futile, but would be good to mantis it for reference.
>
> On 20/01/14 11:16, Jeff Kelley wrote:
>> A physical object looses physics status when colliding with ground and becomes phantom.
>>
>> [ODE SCENE]: unable to collide test active prim against space. The space was zero, the geom was zero or it was in the
>> process of being removed. Removed it from the active prim list. This needs to be fixed!
>>
>>
>> This happens only to objects rezed with llRezObject(), and only for ground (not floor) collision.
>>
>> Here is an experiment with a floor:
>> http://www.pescadoo.net/tmp/ground_collision.png
>>
>> They all have been "de-physicated" the instant they reached the ground.
>>
>> The ground is perfectly flat (terrain fill).
>>
>>
>> -- Jeff
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>>
>
>
> --
> Justin Clark-Casey (justincc)
> OSVW Consulting
> http://justincc.org
> http://twitter.com/justincc
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