[Opensim-users] Physical object looses physics status when colliding with ground

Justin Clark-Casey jjustincc at googlemail.com
Wed Jan 22 00:48:39 UTC 2014


I suspect there might be an uncaught race condition somewhere, which would be a bug in ODE's physics plugin.  I know 
there are a ton of open bugs so it might seem a little futile, but would be good to mantis it for reference.

On 20/01/14 11:16, Jeff Kelley wrote:
> A physical object looses physics status when colliding with ground and becomes phantom.
>
> [ODE SCENE]: unable to collide test active prim against space.  The space was zero, the geom was zero or it was in the
> process of being removed.  Removed it from the active prim list.  This needs to be fixed!
>
>
> This happens only to objects rezed with llRezObject(), and only for ground (not floor) collision.
>
> Here is an experiment with a floor:
> http://www.pescadoo.net/tmp/ground_collision.png
>
> They all have been "de-physicated"  the instant they reached the ground.
>
> The ground is perfectly flat (terrain fill).
>
>
> -- Jeff
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-- 
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc



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