[Opensim-users] Asset records for deleted inventory prims and prim groups

Mic Bowman cmickeyb at gmail.com
Fri Jan 3 00:22:48 UTC 2014


there are ways to clean up assets... but its a lot of work and definitely
not perfect. in simian we have a last access time on every asset... that
means we can (for example) save an oar file for a region (with an empty
region cache) which will cause all the assets in the region to be touched.
you can do a similar walk through inventory for all users (iar backups of
all users inventories for example)... if you have control over all of your
regions (so you can run the oar file backups) then you can "reasonably"
safely delete assets that had not been touched recently. (reasonably in the
sense that you are trusting oars and iars to actually expand all the assets
completely.)

that being said... disks are cheaper.

one thing you can do in the short term for assets that are generated by
deleting objects..

the UseTrashOnDelete configuration flag, when set to false, will prevent
items deleted from the scene from ending up in your trash folder in
inventory. that means no assets will be created for them. it works cross
simulator, so be careful.

--mic



On Thu, Jan 2, 2014 at 3:08 PM, George Anastassakis <anastas at unipi.gr>wrote:

> On 3/1/2014 12:19 πμ, Melanie wrote:
>
>  There is no reasonable, safe or  sane way to clean up assets. Hard
>>
> > disks are cheap these days so perpetual expansion is the only
> > option.
>
> Still, I was (and am) mostly troubled by the notion of constant expansion
> that is due to really useless assets, and my original concern was to
> understand if there indeed is such a thing as a really useless asset. But I
> get your point.
>
>
>  The only actually safe way is  to make IAR of all users' inventories
>>
> > and OARs of all regions, then delete the lot and reload.
>
> I was looking for something that can be automated.
>
> So, I guess that what is implied here is that *regularly* backing-up the
> Robust db by dumping sql is out of the question. What would you suggest as
> an alternative?
>
>
> G
>
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