[Opensim-users] Where can I find a tutorial on importing mesh objects into OpenSim?
Dr Ramesh Ramloll
r.ramloll at gmail.com
Thu Feb 6 20:51:50 UTC 2014
Just a few 'nooby tips' from my experience as an amateur modeler running
into all kinds of troubles with collada objects. The few main ones that hit
me regularly ...
1. When given the choice, try to generate one uv map for a given mesh
instead of a bunch of high resolution textures that you will have to import
separately and then re-texture inworld
2. If you have a complex mesh and the importer is not liking it, try
minimizing physics to the lowest level possible
3. If the collada object appears to have errors, try exporting to 3ds,
re-import and then re-export as collada (seems to have cleaned up some of
my problems)
4. If collada object snaps to a large size on re-sizing ... try to find the
smallest part of the mesh (if it is linked), unlink it ...resize the rest
...
5. Sometimes a collada obj is not imported because the importer is fine
with the mesh but does not like the textures ... retry without textures,
and play around (experiment with resizing etc) with the textures on their
own in gimp and see if they are imported on their own ...
6. Sometimes objects render well in 3d editors even if they have single
sided surfaces ... this may not be the case after import in opensim, I need
to either flip surfaces, or turn single surfaces into two-sided ones and
re-texture, then re-import ... often happens with glass, flower, foliage
models
7. before clicking on the import button, make sure you check appearance at
various LODs ... if you go by the default ones, it may not be optimal. You
may find mesh objects looking very low poly unless you come very close and
they pop into higher poly ...suddenly.
8. Rule of thumb for me is to keep mesh size under 20 MB.
Note that any of the above may be outdated or wrong ... but I used them to
coerce my stuff into opensim.
On Thu, Feb 6, 2014 at 4:30 PM, Gerald Stapleton <gstapltn at uic.edu> wrote:
> Ramesh, Robert, Tim, Chris, et al,
>
> This list is a truly amazing group of people. Thank you all for coming to
> my aid. Your recommendations and tips are much appreciated.
>
>
> All the best,
>
> Jerry
>
> ====================================
>
> On 2/6/2014 2:39 PM, Gerald Stapleton wrote:
>
>> Hi,
>>
>> Does anyone have a recommendation on where I can find a guide or
>> tutorial on importing mesh objects we have created using Maya 3D into
>> our OpenSim based grid?
>>
>> All the best,
>>
>> Jerry
>>
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Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
208-240-0040
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