[Opensim-users] Opensim Performance

Dr Ramesh Ramloll r.ramloll at gmail.com
Fri Dec 5 20:16:48 UTC 2014


Hello there,
As I was reading about opensim performance on the opensimulator.org site, I
came across these two recommendations

   - Make as many objects phantom as possible. Phantom objects do not need
   to be tested for collisions with avatars and other objects, reducing
   physics frame time and increasing performance.
   - Make as few objects subject to physics (e.g. falling under gravity,
   movable by other avatars) as possible. Physics objects need a lot more
   collision testing than ordinary non-phantom objects.


I understand these appear fairly logical. I am curious though, are these
differences really going to make perceptible improvements in user
experiences? Are there any metrics that would say help us know when to
start converting unnecessarily physical objects to phantom?
Thanks
Ramesh
-- 
'Consider how the lilies grow. They do not labor or spin.'
*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
208-240-0040
LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC
<http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+
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