[Opensim-users] How to eliminate/change avatar 'step' sounds?

Eric Riebling er1k at cs.cmu.edu
Mon Aug 25 14:45:30 UTC 2014


I remember reading that the 'material' setting of prims affects only one thing:
the sound that material makes when walked-upon. So you could,
for example, make a more metallic clanking sound walking on
a 'metal' prim, vs plastic, rubber, wood, glass.

I believe these are controlled by the 'ambient sounds' setting in
viewers. So what you walk on might be a factor. Your recording
sounds like the sound I've heard for walking on metal prims.


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