[Opensim-users] Varregion works :) but physics need update ...

Luisillo Contepomi luisillocontepomi at gmail.com
Sat Aug 16 14:45:54 UTC 2014


video using tilemap and search location with Singularity
http://encuen3.com/singularity.maptile.mp4
Best regards,
Luisillo

2014-08-16 16:12 GMT+02:00 Luisillo Contepomi <luisillocontepomi at gmail.com>:
> I am using 1024x1024 var regions and I have not this "wall" effect
> problem with Singularity or Firestorm viewers. I am using vehicles and
> I have not this "wall" effect.
> You can see here http://encuen3.com/singularity.mp4
> The tilemap problems are "viewer side" problems, not server side
> problems, may be we must have our own "opensim viewer".
> I never test with Kokua viewer.
> Best regards,
> Luisillo
>
> 2014-08-15 23:56 GMT+02:00 Andre Verwijs <dutch.glory at yahoo.com>:
>> thanks for reply :)
>>
>>
>> Well firestorm and singularity start fine with Varregion(s) as Kokua, but
>> for all three: you can't walk beyond the 265 barrier...
>> for example if set a 512x512 Varregion, you walk agains a "wall" at 265
>> meters because the map still thinks you have a 265x265 region.
>> Map coordinates are not yet implemented with Varregions (calculate avatar
>> position, or prim position if build something)
>>
>> This also goes for teleporting. this need to be perfected in the future
>> if you want Varregion to work fully, and also opensim viewers (other than
>> firestorm, singularity and Kokua) need to be compatible.
>>
>>
>> OpenSimFan..
>>
>>
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