[Opensim-users] On Linux, Latest SL/Opensim viewer not compatible with opensim water...

riebling er1k at cs.cmu.edu
Wed Apr 2 14:58:50 UTC 2014


My intuition is that it's a viewer problem; does the Kokua viewer display
water the same way when connecting to SL? If it does, then it's not an
OpenSim problem. I am 99% sure water is 100% handled client side, and
OpenSim server code has nothing to do with it.

Maybe try some more experiments to narrow down possibilities.
I just downloaded and ran viewer Kokua_64_3_7_4_32111_x86_64 on Ubuntu, and
got normal looking water.

One thing I DID notice about Kokua was that it does not allow me to choose
advanced graphics settings. Kokua locks me out of certain things, where
other viewers (Singularity) do not. (My graphics hardware is low quality
motherboard-based, and generates a warning at startup) In spite of this,
With Singularity, I can actually turn on shaders, advanced lighting model,
water reflections, etc.

Perhaps the Kokua developers would be interested in your findings.

  http://wiki.kokuaviewer.org/wiki/Communication_Channels

Good luck getting water to look better!



--
View this message in context: http://opensim-users.2152040.n2.nabble.com/On-Linux-Latest-SL-Opensim-viewer-not-compatible-with-opensim-water-tp7581208p7581210.html
Sent from the opensim-users mailing list archive at Nabble.com.



More information about the Opensim-users mailing list