No subject


Sat Apr 19 01:53:27 UTC 2014


and other buildings I've built from scratch.

     But in line with your original post, I too have a number of
animations/gestures I created for SL and have since inadvertently lost
the original source files to when I imported them originally into SL.

     I was going to suggest Second Inventory, but you like I want to
move these things over to OpenSim.  Ugh...

- Len W. Brown
     lenwbrown at gmail.com=20

On Sun, Sep 20, 2009 at 4:17 AM, Karen Palen <karen_palen at yahoo.com>
wrote:

BUMP!

--- On Thu, 9/17/09, Karen Palen <karen_palen at yahoo.com> wrote:

> From: Karen Palen <karen_palen at yahoo.com>
> Subject: [Opensim-users] Moving my animations/gestures from SL to
OPenSIm
> To: opensim-users at lists.berlios.de
> Date: Thursday, September 17, 2009, 1:33 PM

> I have been researching ways to move
> my inventory from Second Life to OpenSim and back.
>
> I do want to emphasize that these are animations that *I*
> created and uploaded, I am not looking for a piracy tool
> here!
>
> My goal is to do offline development of things then move
> the resulting "thing" - avatar, object, or a whole sim onto
> the appropriate grid.
>
> So far I have found workable ways to do this for everything
> except animations.
>
> Is there a way to recreate the BVH file either from
> TestClient or one of the viewers?
>
> I have about 90% of the original BVH files, but there are a
> few that got changed in various ways so it would be nice to
> extract the exact animation form my Second Life inventory.
>
> In addition there are often a dozen versions of an
> animation as things get tweaked and it can be a pain to
> figure out which one finally got used.
>
>
>     =20
>
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
>




_______________________________________________
Opensim-users mailing list
Opensim-users at lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-users

=20

No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.409 / Virus Database: 270.13.107/2382 - Release Date:
09/19/09 17:50:00


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<div class=3DSection1>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Second Inventory certainly works for animations from SL =
to
OpenSim last time I tried it (which admittedly was a couple of months =
ago) – then
once you have them in OpenSim you can use OARs and potentially IARs =
(again I’ve
not tested) to transfer them between OpenSim grids a little more =
elegantly.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p> </o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Chris<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p> </o:p></span></p>

<div style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt =
0cm 0cm 0cm'>

<p class=3DMsoNormal><b><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:
"Tahoma","sans-serif"'>From:</span></b><span lang=3DEN-US =
style=3D'font-size:10.0pt;
font-family:"Tahoma","sans-serif"'> =
opensim-users-bounces at lists.berlios.de
[mailto:opensim-users-bounces at lists.berlios.de] <b>On Behalf Of </b>Len =
Brown<br>
<b>Sent:</b> 20 September 2009 10:27 AM<br>
<b>To:</b> opensim-users at lists.berlios.de<br>
<b>Subject:</b> Re: [Opensim-users] Moving my animations/gestures from =
SL to
OPenSIm<o:p></o:p></span></p>

</div>

<p class=3DMsoNormal><o:p> </o:p></p>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'>I'd love to know the =
answer to
your question as well.<br>
<br>
     I logged into SL a little while ago and cringed =
at the
realization that I now have over 34,000 objects in my inventory.  I
estimate about 12,000 are self-created over the last four years of =
building in
SL.  From all kinds of furniture and plants/trees, to dozens of =
houses,
shops and other buildings I've built from scratch.<br>
<br>
     But in line with your original post, I too have =
a
number of animations/gestures I created for SL and have since =
inadvertently
lost the original source files to when I imported them originally into =
SL.<br>
<br>
     I was going to suggest Second Inventory, but =
you like
I want to move these things over to OpenSim.  Ugh...<br>
<br>
- Len W. Brown<br>
     <a =
href=3D"mailto:lenwbrown at gmail.com">lenwbrown at gmail.com</a>
<o:p></o:p></p>

<div>

<p class=3DMsoNormal>On Sun, Sep 20, 2009 at 4:17 AM, Karen Palen <<a
href=3D"mailto:karen_palen at yahoo.com">karen_palen at yahoo.com</a>> =
wrote:<o:p></o:p></p>

<p class=3DMsoNormal>BUMP!<br>
<br>
--- On Thu, 9/17/09, Karen Palen <<a =
href=3D"mailto:karen_palen at yahoo.com">karen_palen at yahoo.com</a>>
wrote:<br>
<br>
> From: Karen Palen <<a =
href=3D"mailto:karen_palen at yahoo.com">karen_palen at yahoo.com</a>><br>
> Subject: [Opensim-users] Moving my animations/gestures from SL to =
OPenSIm<br>
> To: <a =
href=3D"mailto:opensim-users at lists.berlios.de">opensim-users at lists.berlio=
s.de</a><br>
> Date: Thursday, September 17, 2009, 1:33 PM<o:p></o:p></p>

<div>

<div>

<p class=3DMsoNormal>> I have been researching ways to move<br>
> my inventory from Second Life to OpenSim and back.<br>
><br>
> I do want to emphasize that these are animations that *I*<br>
> created and uploaded, I am not looking for a piracy tool<br>
> here!<br>
><br>
> My goal is to do offline development of things then move<br>
> the resulting "thing" - avatar, object, or a whole sim =
onto<br>
> the appropriate grid.<br>
><br>
> So far I have found workable ways to do this for everything<br>
> except animations.<br>
><br>
> Is there a way to recreate the BVH file either from<br>
> TestClient or one of the viewers?<br>
><br>
> I have about 90% of the original BVH files, but there are a<br>
> few that got changed in various ways so it would be nice to<br>
> extract the exact animation form my Second Life inventory.<br>
><br>
> In addition there are often a dozen versions of an<br>
> animation as things get tweaked and it can be a pain to<br>
> figure out which one finally got used.<br>
><br>
><br>
>      <br>
><br>
> _______________________________________________<br>
> Opensim-users mailing list<br>
> <a =
href=3D"mailto:Opensim-users at lists.berlios.de">Opensim-users at lists.berlio=
s.de</a><br>
> <a href=3D"https://lists.berlios.de/mailman/listinfo/opensim-users"
target=3D"_blank">https://lists.berlios.de/mailman/listinfo/opensim-users=
</a><br>
><br>
<br>
<br>
<br>
<br>
_______________________________________________<br>
Opensim-users mailing list<br>
<a =
href=3D"mailto:Opensim-users at lists.berlios.de">Opensim-users at lists.berlio=
s.de</a><br>
<a href=3D"https://lists.berlios.de/mailman/listinfo/opensim-users"
target=3D"_blank">https://lists.berlios.de/mailman/listinfo/opensim-users=
</a><o:p></o:p></p>

</div>

</div>

</div>

<p class=3DMsoNormal><o:p> </o:p></p>

<p><span style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>No =
virus
found in this incoming message.<br>
Checked by AVG - www.avg.com<br>
Version: 8.5.409 / Virus Database: 270.13.107/2382 - Release Date: =
09/19/09
17:50:00</span><o:p></o:p></p>

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