[Opensim-users] Having some various teleport issues on OS 0.7.6?
Timothy Rogers
timothy.f.rogers at gmail.com
Wed Oct 23 00:09:50 UTC 2013
I had this issue, however only on Firestorm. It was not possible for me to
reproduce on Kokua or Singularity.
On Tue, Oct 22, 2013 at 7:49 PM, Justin Clark-Casey <
jjustincc at googlemail.com> wrote:
> OpenSimulator 0.7.6 introduces a new default teleport protocol which
> should be more efficient (it better matches how Linden Lab does this) but
> invevitably has different characteristics than the older protocol.
>
> If you're in control of all the simulators where you see this problem, I
> would be interested in knowing what happens if you force teleports to use
> the older protocol instead (0.7.6 retains this so that it's still possible
> to teleport with older OpenSimulator versions). Instructions for this are
> now at [1]
>
> However, region cross should have been unaffected by this as it doesn't
> interact with teleport though there's always the possibility of indirect
> interactions.
>
> You may also want to review the long mantis at [2].
>
> [1] http://opensimulator.org/wiki/**Teleports#Configuration<http://opensimulator.org/wiki/Teleports#Configuration>
> [2] http://opensimulator.org/**mantis/view.php?id=6755<http://opensimulator.org/mantis/view.php?id=6755>
>
> On 21/10/13 16:27, Luisillo Contepomi wrote:
>
>> I confirm on Linux 64 and windows 7 -64 Grid with (Robust, MySQL in the
>> same server as regions).
>>
>> And let me add to your list:
>>
>> *prims attached lost (in inventory are as worn but you can not see it
>> really worn and you can not undress from
>> inventory (as example hair).
>> This is totally aleatory, sometimes occurs but not always. I can not
>> reproduce it. For this I have not reported in mantis.
>> Regards
>>
>>
>> 2013/10/21 Chris <mewtwo0641 at gmail.com <mailto:mewtwo0641 at gmail.com>>
>>
>> Hello all,
>>
>> I'm running 0.7.6 at commit 8996ac1 and am noticing a few issues that
>> show up after several TP attempts. Whenever I
>> teleport around several times between regions there some random side
>> effects that sometimes trigger after the
>> teleport is complete. The side effects that happen after the teleport
>> issue is triggered seem non related to each
>> other so the best I can do is put what I see happening in a short
>> list; one or more of these side effects may show up:
>>
>> * Scripts in some or all attachments get completely reset upon TP
>> completion
>>
>> * Scripts in attachments freeze and are unresponsive and then some or
>> all of them get completely reset upon relog
>>
>> * Teleports do not complete or take a very long time to complete
>>
>> * After TP completion surrounding regions disappear and it is
>> impossible to access them until relog (Sometimes takes
>> a couple relogs for the region(s) to come back into view).
>>
>> * If doing a region cross (as opposed to direct teleport) all (or the
>> majority of) attachments disappear and the
>> avatar drifts or walks endlessly into the void requiring a relog
>> (This one is harder to trigger; it requires
>> rapidly crossing region borders. It's easier to see this issue if you
>> have 4 regions connected together in a square
>> grid fashion, go to the center of the 4 regions, and fly around its
>> center in a circle, rapidly crossing the borders
>> until the issue is triggered. The presence of attachments (scripted
>> or non-scripted) do not seem to matter; was able
>> to trigger it in this fashion either way)
>>
>> These issues seem to come up most often when using the map or tp lure
>> to teleport around to various regions;
>> especially when traveling to other regions that are not adjacent to
>> one another (i.e. teleporting to regions that
>> are say 2 or 3 (or more) spaces apart from each other). It's very
>> inconsistent as to when it is triggered but I've
>> been able to successfully get one or more of the side effects to come
>> about after a couple minutes of teleporting
>> about (within approximately 5 - 10 teleports).
>>
>> The presence of sleeps used with a timer event with in attachments
>> seem to exacerbate it and make it show up a bit
>> more often but it doesn't necessarily seem to be a key point in
>> triggering the issue. Changed event firing on
>> CHANGED_REGION also seem to make it show up a bit more often.
>> Although both of these may just be my imagination =)
>> but it seems to work out that way more often than not.
>>
>> The script freezes and/or state reset issues seem to be what I see
>> most often after the TP issue is triggered.
>>
>> These are the only relevant messages I could find in my log when the
>> issue is triggered:
>>
>> 15:55:32,341 WARN - OpenSim.Region.CoreModules.__**
>> Framework.EntityTransfer.__**EntityTransferModule [ENTITY TRANSFER
>> MODULE]: Region Test Region 3 did not accept Test User
>> 3557bf78-5e34-4e6c-b37c-__**2a5a8527e3e2: Failed to verify user
>> presence in the grid for Test User, access denied to region Test
>> Region 3.
>>
>> and
>>
>> 16:55:32 - [SCENE PRESENCE]: Did not find presence with id
>> 3557bf78-5e34-4e6c-b37c-__**2a5a8527e3e2 in Region 6 before
>> timeout
>> 16:55:32 - [ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport
>> of Test User to Region 6 Keeping avatar in Test
>> Region 2
>>
>> I am testing with script strategy set to abort. I have tried to test
>> with co-op but I keep getting a rash of could
>> not start script errors for scripted attachments advising me to
>> either delete the scripts in ScriptEngines or set
>> DeleteScriptsOnStartup to true, both of which I have tried several
>> times and restarted OpenSim but the error
>> messages keep persisting. Setting AppDomainLoading to true or false
>> does not seem to make a difference either. So
>> basically I am unable to test with script strategy set to co-op.
>>
>> Apologies if this seems broken up or scatter-brained but since this
>> issue results in multiple random side effects
>> it's a bit hard for me to put it all into a concise easy to read and
>> follow explanation.
>>
>> Is any one else experiencing this?
>>
>> Thanks!
>>
>> --
>> OpenSim: 10 Region Standalone on 0.7.6 Dev
>> Physics: Open Dynamics Engine
>> OS: Windows 7 (x64)
>> CPU: AMD Phenom II X4 840 3.2 GHz
>> Memory: 11 GB DDR3
>> Database: MySQL 5.1.63 (x64)
>>
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>
> --
> Justin Clark-Casey (justincc)
> OSVW Consulting
> http://justincc.org
> http://twitter.com/justincc
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