[Opensim-users] On Rigged Mesh Avatars

Michael Emory Cerquoni nebadon2025 at gmail.com
Wed Oct 2 17:35:24 UTC 2013


You might also find this information pertinent to the viewer limits when
uploading mesh objects of any type :
http://wiki.secondlife.com/wiki/Limits#Mesh


On Wed, Oct 2, 2013 at 1:27 PM, Michael Emory Cerquoni <
nebadon2025 at gmail.com> wrote:

> if you are familiar with Blender there is a Rigged avatar template that
> has been very helpful for me here :
>
> http://forums.osgrid.org/viewtopic.php?f=38&t=4630
>
>
>
> On Wed, Oct 2, 2013 at 1:10 PM, Robert Martin <robertltux at gmail.com>wrote:
>
>> On Wed, Oct 2, 2013 at 12:50 PM, Michael Emory Cerquoni
>> <nebadon2025 at gmail.com> wrote:
>> > I beleive you need to use the nightly build (
>> > http://www.makehuman.org/content/download_nightlybuild.html ) or build
>> it
>> > yourself from the source code ( http://code.google.com/p/makehuman/ )
>> to get
>> > full second life rigging support. hope this helps.
>>
>> yes im fully aware of that (i have been following the SVN for the last
>> YEAR) but what i want is a known working mesh avatar that i can use to
>> help debug things (im getting a wonky avatar)
>>
>>
>> --
>> Robert L Martin
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>
>
>
> --
> Michael Emory Cerquoni
>



-- 
Michael Emory Cerquoni
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