[Opensim-users] Opensim.exe has stopped working. (posisble when creatoing oar files.
R.Gunther
rigun at rigutech.nl
Wed Nov 6 14:04:48 UTC 2013
Your right justin. There where a Gigantic hdd IO jam on the storage server.
Testing now other backup scenario. looks it need some redesign.
On 2013-11-06 12:11, R.Gunther wrote:
> Thanks justin. still looking into it. i can at least reproduce it.
> It always happens when i start to save oars (by batch script).
> Makes searching at least a bit more easy. need to test manual to.
>
> On 2013-11-06 02:17, Justin Clark-Casey wrote:
>> This looks like some disk or network error rather than an
>> OpenSimulator issue.
>>
>> On 05/11/13 11:50, R.Gunther wrote:
>>> I have a since a few days with 0.7.6 that some regions are crashing
>>> when makeing oar file.
>>> I think i know what created the problem. SO restorinbg to older oar
>>> version now.
>>> Not sure what happend, maby opensim is missing some protection. The
>>> opensim log shows the following error.
>>> Need to say that i fixt manual in the sql file some creator url's
>>> made them wrong in the past, so creator could not be
>>> found in HG.
>>> That worked fine after restoreing the modified SQL file. but naby
>>> thats the problem. ALso would mean something not
>>> correct, if you save once the url wrong you cant fix it ?
>>>
>>>
>>> 2013-11-01 07:05:36,302 INFO -
>>> OpenSim.Region.CoreModules.World.Archiver.AssetsArchiver [ARCHIVER]:
>>> Added 250 assets to
>>> archive
>>> 2013-11-01 07:06:49,015 ERROR -
>>> OpenSim.Region.CoreModules.World.Archiver.AssetsRequest [ARCHIVER]:
>>> AssetRequestCallback
>>> failed with System.IO.IOException: The specified network name is no
>>> longer available.
>>>
>>> at System.IO.__Error.WinIOError(Int32 errorCode, String
>>> maybeFullPath)
>>> at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset,
>>> Int32 count)
>>> at Ionic.Zlib.ZlibBaseStream.Write(Byte[] buffer, Int32 offset,
>>> Int32 count)
>>> at Ionic.Zlib.GZipStream.Write(Byte[] buffer, Int32 offset,
>>> Int32 count)
>>> at System.IO.BinaryWriter.Write(Byte[] buffer)
>>> at
>>> OpenSim.Framework.Serialization.TarArchiveWriter.WriteEntry(String
>>> filePath, Byte[] data, Char fileType) in
>>> d:\Opensim
>>> source\opensim-0.7.6-source\OpenSim\Framework\Serialization\TarArchiveWriter.cs:line
>>> 215
>>> at
>>> OpenSim.Framework.Serialization.TarArchiveWriter.WriteFile(String
>>> filePath, Byte[] data) in d:\Opensim
>>> source\opensim-0.7.6-source\OpenSim\Framework\Serialization\TarArchiveWriter.cs:line
>>> 98
>>> at
>>> OpenSim.Region.CoreModules.World.Archiver.AssetsArchiver.WriteData(AssetBase
>>> asset) in d:\Opensim
>>> source\opensim-0.7.6-source\OpenSim\Region\CoreModules\World\Archiver\AssetsArchiver.cs:line
>>> 141
>>> at
>>> OpenSim.Region.CoreModules.World.Archiver.AssetsArchiver.WriteAsset(AssetBase
>>> asset) in d:\Opensim
>>> source\opensim-0.7.6-source\OpenSim\Region\CoreModules\World\Archiver\AssetsArchiver.cs:line
>>> 70
>>> at
>>> OpenSim.Region.CoreModules.World.Archiver.AssetsRequest.AssetRequestCallback(String
>>> id, Object sender, AssetBase
>>> asset) in d:\Opensim
>>> source\opensim-0.7.6-source\OpenSim\Region\CoreModules\World\Archiver\AssetsRequest.cs:line
>>> 279
>>> 2013-11-01 07:06:49,670 ERROR -
>>> OpenSim.Region.CoreModules.World.Archiver.AssetsRequest [ARCHIVER]:
>>> AssetRequestCallback
>>> failed with System.IO.IOException: The specified network name is no
>>> longer available.
>>>
>>>
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>>
>>
>
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