[Opensim-users] sound files length

InuYasha Meiji inuyasha.meiji at gmail.com
Wed May 15 10:32:53 UTC 2013


I have used the script you mentioned for playing multiple 10 second 
clips for musical instruments with some tweaking.  It works great in 
SL.  I have been waiting for the implementation for a long time now.  I 
wanted to make the same instrument in my grid for a  while. I haven't 
been talking about it much, because I know Opensim has lots of other 
things at the top of the list to do.  However, I would also like to see 
llSetSoundQueueing <http://wiki.secondlife.com/wiki/llSetSoundQueueing> 
fully implemented, if someone is inclined to do so.

The people making viewers out there created the 10 second rule or limit 
not just arbitrarily, but I think because they wanted to protect people 
from the liability of copy write infringement uploading copyright 
material.  Not sure.  But please, let this not be the start of a three 
month long discussion on copyright again...

As far as I am concerned, I only want to play some nearly 500 year old 
folk music.  I think I may be able to get away with that. 
llSetSoundQueueing 
<http://wiki.secondlife.com/wiki/llSetSoundQueueing> is definately on my 
wish list.  It also helps me make longer less repeditive ambient sounds 
in my forst.  With the script playing a longer sound clip for a forest 
you don't hear that one bird that goes off every ten seconds till you 
want to run out of the woods grasping your head screaming.  (lol).

Your Friend,

InuYasha.




> In SL there is the script 
> http://www.free-lsl-scripts.com/cgi/freescripts.plx?ID=1681 that can 
> play multiple 10 second wave files to make upto in this case 42 minutes.
> Unfortunately this does not work within Openim because 
> llSetSoundQueueing 
> <http://wiki.secondlife.com/wiki/llSetSoundQueueing> is not fully 
> implemented. This buffers the sound so that there is no break I 
> believe. I have been told that the 10 second .wav files are quite a 
> resource hit - however I have not tested this myself.
>
> It would be helpful if this could be fully implemented.
>
> I have got around this by using a script to play the parcel media as 
> an avatar approaches using the agent sensor script. Using the media 
> all I needed was a link to the .mp3 files. I never got the audio 
> setting to work; I think that this needs audio streaming which I never 
> set up fully (the media option was easier). You may be able to set the 
> media parcel using
> http://wiki.secondlife.com/wiki/LlParcelMediaCommandList for each set 
> of dialogue.
>
> Hope this helps.
>
> Tom Willans  BSc(Hons)  MBCS  CITP
> PhD Student
> Serious Games Institute, Coventry University
> United Kingdom
>
> Managing Director Bessacarr Publications Ltd
> Senior Research Representative:Engineering and Computing
> +44 (0)121 288 0281
> email: tom.willans at bessacarr.com <mailto:tom.willans at bessacarr.com>
> skype: tom.willans
> Second Life and OSGrid: Tom Tiros
>
>
>
> Sent from my iPad
>
> On 15 May 2013, at 09:04, "Nick Zwart - 3DLES" <nick at 3dles.com 
> <mailto:nick at 3dles.com>> wrote:
>
>> So the viewer builders should work on that, to make it long enough to 
>> have the NPC speak whole sentences. This is what more of us would 
>> like to see. There is a lot of language education going on in OpenSim 
>> so sentences of, let's say, 1 minute would be great.
>> Now that some of the viewers are forked to OpenSim, the OS version 
>> could have that option!
>> Nick Zwart - 3DLES
>>
>>     ----- Original Message -----
>>     *From:* Nebadon Izumi <mailto:nebadon2025 at gmail.com>
>>     *To:* OpenSim Users Mailing List
>>     <mailto:opensim-users at lists.berlios.de>
>>     *Sent:* Tuesday, May 14, 2013 11:41 PM
>>     *Subject:* Re: [Opensim-users] sound files length
>>
>>     This is a limit imposed on the viewer mostly to combat copyright
>>     issues in the Linden grid, you could theoretically expand that
>>     limit if you had a good enough understanding of the viewer code,
>>     there is nothing that can be done on the simulator side, as there
>>     is no hard limit there, it will accept whatever the viewer feeds
>>     it at this time.
>>
>>
>>     On Tue, May 14, 2013 at 11:32 AM, Michel DENIS
>>     <michel.m.denis at gmail.com <mailto:michel.m.denis at gmail.com>> wrote:
>>
>>         Hello,
>>
>>         I need to set up a long and complex voice dialog between 2
>>         bots (NPCs)  but discover the difficulty of doing that as it
>>         looks that sound files cannot be more than 10 seconds each !?
>>         Not only the initial set up requires several cuts of each
>>         voice sequence, but  there's a complex parameterization of
>>         scripts, and finally the maintenance/evolution of the system
>>         when dialogs need to be changed will be tough.
>>
>>         Why this limitation ? Any way of patching to get "free
>>         length" sound files like on other VW platforms ?
>>
>>         Thanks in advance for your feedback,
>>         -michel
>>
>>
>>
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>>
>>
>>
>>     -- 
>>     Michael Emory Cerquoni
>>
>>     ------------------------------------------------------------------------
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