[Opensim-users] collision detection for attachments
Dr Ramesh Ramloll
r.ramloll at gmail.com
Fri Mar 22 18:49:38 UTC 2013
Hello,
I am wondering if this is by design ... I have a script to detect
collision in an attachment in order to start a specific animation for an
NPC, but it appears that collision is not detected when the script is
running in the attachment.
Let me know if this is to be expected. How would you script an NPC that
would react diffectly if for e.g. its foot hits something, or some other
body part hits .... Just an attempt to make an NPC that reacts a little
more interestingly when colliding with obstacles.
Thanks
R
--
'Consider how the lilies grow. They do not labor or spin.'
*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
208-240-0040
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