[Opensim-users] Opensim and accessibility by non-technical end users
Scott Overmyer
sovermyer at nu.edu.kz
Fri Mar 22 06:36:14 UTC 2013
My personal objective is not to show my OpenSIM in the best possible light,
but rather to allow people to access the world via a mobile phone for
conferencing, and other research/experimental activities in real time.
I do very much appreciate the info you posted on your experiences with
mobile browsers!
Cheers,
scotto...
On Fri, Mar 22, 2013 at 9:15 AM, dz <dz at bitzend.net> wrote:
> I have tried a number of the "mobile" viewers.. The first workable one
> was Pocket Metaverse on IOS. Since I stopped following that app, a "PRO"
> version has been released. I have since moved to Android based mobile
> devices. Justin correctly identified the android mobile viewer (Lumiya).
> I have been using that viewer for a number of months, The experience is
> not immersive and interacting over a wireless connection is sometime
> frustrating compared to the power of my desktop. There is a BIG
> HOWEVER... Lumiya has worked reliably for me on my phones, on my tablets
> and with SL and OpenSim. It doesn't do everything now, but releases are
> frequent and seem to be focused on adding features instead of fixing
> bugs.. In the Browser space, I have been seeing a lot of people pointing
> at PixieViewer. I have only taken a cursory look at this option, since I
> am happy with my Android solution. My impression was that it was a "cool
> thing" but not really in the realm of a working tool yet. I have to agree
> with Justin (and others) who see the webGL rendering as a possible future
> direction but not likely to be a "world changer" in the immediate future.
>
> Personally, I think that there are much more robust web technologies to
> "show folks" the inside of a virtual world. It seems to me that the same
> amount of effort that you direct at getting user inworld on a web viewer
> could be put into developing a sequence of video/web based how-to use a
> "real" viewer. Think of it this way... do you want someone to see your
> sim in a viewer that can render the surrounding 20 meters at a max texture
> resolution of 256x256, or would you want to show them a YouTube of your
> sim rendered at HD resolution? Even the Lindens ( who have trouble
> recognizing customer desires ) have learned that asking new users to
> download a new viewer every time they want a new feature is a
> non-starter. If someone had shown me a ruth on an island in a web viewer
> when I started,, and i couldn't drop and modify a prim, I wouldn't have
> spent the last years digging any deeper... I would have said OOOO another
> version of VRML with its disconnected toolsets... The REAL differnce and
> advantage OpenSim has over any of your alternatives ( like Unity) is that
> you can MODIFY yourself AND what is in the space around you.. I dont see
> how you will ever accomplish that with a web based UI.
>
> d
>
>
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